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 Post subject: Cannels/ships
PostPosted: Wed Apr 26, 2017 8:31 pm 
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Engineer
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Joined: Sat Jul 11, 2009 6:52 pm
Posts: 7
Today I stumbled onto the article about the release of 1.7.0. This article stated that canals will be removed in the future and this might include the removal of ships. I don't think I will miss the canals, I've never used them in the game.

But I would like to hear what the reason/idea behind the possibility of removing ships is?


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 Post subject: Re: Cannels/ships
PostPosted: Wed Apr 26, 2017 8:54 pm 
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Tycoon
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Current status:

☐: Not April Fooled

☑: April Fooled

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 Post subject: Re: Cannels/ships
PostPosted: Sun Apr 30, 2017 11:57 pm 
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Traffic Manager
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Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled


Oh, good. Removing a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it would be terrible. Don't kid yourself, I only nearly fell for it because I figured that the people maintaining trunk might have seriously considered removing ships to reduce the effort towards keeping all the features maintained.

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 Post subject: Re: Cannels/ships
PostPosted: Mon May 01, 2017 2:19 am 
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SimYouLater wrote:
a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it

If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P


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 Post subject: Re: Cannels/ships
PostPosted: Mon May 01, 2017 7:29 am 
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Tycoon
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Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:

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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 4:47 am 
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Kalen wrote:
SimYouLater wrote:
a feature of the original Transport Tycoon and one of the new OpenTTD features with a lot of work put into it

If it's a really bad feature that causes nothing but trouble, that should be no reason not to do away with it! :P


True, but I don't consider it a bad feature, or a feature that could be easily done away with. The thought was that, whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work.

_________________
Licenses for my work...
All my sets will be one of two licenses and have one extra provision.

Public Domain Mark
Used with FicTownNames v0.0.7a and later. Note the PDM was chosen for unrestriction and Fair Use. If you alter FicTownNames, please include the source code but it isn't required.

GPL v2
Used with everything else I make for OpenTTD (a prototype of blueFish, as of this writing). The graphics and base code of blueFish are not by me so keep that in mind.

You automatically have my permission to re-license graphics or code by me if needed for use in any project that is not GPL v2, on the condition that if you release any derivatives of my graphics they're automatically considered as ALSO GPL v2 (code may remain unreleased, but please do provide it) and carry this provision in GPL v2 uses.

(Note to admins: If this can't count as legal permission to re-license, let me know immediately. I really do not want my work blocked-off.)


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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 7:51 am 
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Location: Portugal
SimYouLater wrote:
a feature that could be easily done away with

Make the menus forcibly unavailable, or even better, reboot the operating system if it detects players trying to fiddle with the game to reactivate them? :D It's for our own good, after all, ships are nothing but trouble. Ships are like the bad guys our mothers warned us not to hang around with, so why would we want to do that?

SimYouLater wrote:
whether it was a desirable option or not, the powers that be had decided that maintaining ships was too much work

What if TPTB decided that maintaining OTTD was too much work? Then we wouldn't have OTTD any more, or at least updates to it. That's just a reality of life and we should accept it, rather than taking features for granted. Ships (and canals, and aqueducts) have been taken for granted all these years, and soon we will pay the price.


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 Post subject: Re: Cannels/ships
PostPosted: Tue May 02, 2017 9:29 am 
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Transport Coordinator
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Posts: 266
Let's not continue the joke.

OTTD, the main base is so simple... A game with all kinds of transport: Sea, earth and air.

The same day that ships will disappear, you kill the game.
No need to say more.

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 Post subject: Re: Cannels/ships
PostPosted: Wed May 03, 2017 3:01 pm 
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Tycoon
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wallyweb wrote:
Supercheese wrote:
Current status:

☐: Not April Fooled

☑: April Fooled
There's an April Fool setting in OpenTTD :?:
:lol:

Not yet, but there will be

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 Post subject: Re: Cannels/ships
PostPosted: Thu May 04, 2017 11:44 pm 
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Poppycock, everybody knows that O/TTD is truly all about them trainz. 8)

(O-T-T-D, definition, make them boys go loco)


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 Post subject: Re: Cannels/ships
PostPosted: Mon Jun 19, 2017 12:59 pm 
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Engineer
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Location: Salzburg
water rails :idea:

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 Post subject: Re: Cannels/ships
PostPosted: Mon Jul 03, 2017 8:45 am 
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Joined: Thu Jun 01, 2017 10:03 am
Posts: 209
Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.

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 Post subject: Re: Cannels/ships
PostPosted: Mon Jul 03, 2017 7:42 pm 
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Tycoon
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Joined: Sun Dec 16, 2007 10:24 pm
Posts: 1619
Location: Idaho, USA
ir1n1o57 wrote:
Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.


Doo doo dee doo...

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"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton


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 Post subject: Re: Cannels/ships
PostPosted: Tue Jul 04, 2017 8:50 am 
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Supercheese wrote:
ir1n1o57 wrote:
Build a thin canal.
It could call the water rail.
It's really fun and useful if you have fast ships.


Doo doo dee doo...



I know that.
I installed that before.
But i meant build a REAL canal in the game

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 Post subject: Re: Cannels/ships
PostPosted: Wed Jul 05, 2017 8:46 am 
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Tycoon
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ir1n1o57 wrote:
But i meant build a REAL canal in the game

Canals are already a thing in OTTD (see here)

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 Post subject: Re: Cannels/ships
PostPosted: Wed Jul 05, 2017 8:50 am 
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Pilot wrote:
ir1n1o57 wrote:
But i meant build a REAL canal in the game

Canals are already a thing in OTTD (see here)


I know that, of course.

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