Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Sep 22, 2017 3:10 pm

All times are UTC




Post new topic  Reply to topic  [ 556 posts ]  Go to page Previous 124 25 26 27 28
Author Message
PostPosted: Sat Mar 11, 2017 10:28 am 
Offline
Engineer
Engineer

Joined: Fri Mar 10, 2017 3:31 pm
Posts: 14
Hi.

Is it possible to add this patch to you`re pack?

viewtopic.php?t=64762

It makes making groups a lot easier. If i try to add it my self I get a lot of error messages about language packs and so on. Same problem if I try to add BuildWindow2 to a different game. I really want to combine these two in the same patch pack, but I cant seem to make it work my self :|


Top
   
PostPosted: Sat Mar 11, 2017 7:50 pm 
Offline
Engineer
Engineer

Joined: Fri Mar 10, 2017 3:31 pm
Posts: 14
there is some feature missing from the "Enhanced viewport: zoom out, overlays & tooltips" in this patch pack.


Top
   
PostPosted: Sun Mar 12, 2017 5:52 am 
Offline
Engineer
Engineer

Joined: Thu May 16, 2013 8:22 am
Posts: 107
Location: Ukraine
Screenshots from 2.4.291.


Attachments:
File comment: Zoom & overlays
Screenshot_20170312_144516.png [191.37 KiB]
Not downloaded yet
File comment: tooltips
Unnamed, 1900-01-01.png [108.51 KiB]
Not downloaded yet

_________________
Image
Image
Image.
Top
   
PostPosted: Sun Mar 12, 2017 11:12 am 
Offline
Engineer
Engineer

Joined: Fri Mar 10, 2017 3:31 pm
Posts: 14
Thats strange. I cant get it to work. The same goes for using ctrl+scroll to change view when zoomed out.


Top
   
PostPosted: Sun Apr 16, 2017 8:58 am 
Offline
Engineer
Engineer

Joined: Thu Feb 28, 2013 12:20 am
Posts: 25
Hi guys I'm having problem compiling v..291
I'm using a dell inspiron with ubuntu mate amd-64 yakkety
It's an i5 with 4gb ram
I've included a screen shot of terminal and the copied text from terminal
Let me know if you need anymore info
Mat


Attachments:
tmp_31029-Screenshot at 2017-04-16 17-21-31158083173.png
tmp_31029-Screenshot at 2017-04-16 17-21-31158083173.png [ 139.34 KiB | Viewed 1149 times ]
File comment: Full sdout from compiling newgrf.cpp
Unsaved Document 1.txt [3.08 KiB]
Downloaded 14 times
Top
   
PostPosted: Mon Apr 17, 2017 12:07 am 
Offline
Route Supervisor
Route Supervisor
User avatar

Joined: Wed Dec 10, 2008 4:08 pm
Posts: 485
Location: tile 0x0000
What version of gcc
(gcc -v)

_________________
Chunnel , Distance between ships , Playing with Heightmaps , Signals tunnel , Waypoint air , Everest , Tunnel end


Top
   
PostPosted: Mon Apr 17, 2017 1:00 am 
Offline
Engineer
Engineer

Joined: Thu May 16, 2013 8:22 am
Posts: 107
Location: Ukraine
I use gcc 5.3.1 and 4.7.2 and it's ok.

_________________
Image
Image
Image.


Top
   
PostPosted: Thu Apr 20, 2017 11:43 pm 
Offline
Engineer
Engineer

Joined: Thu Feb 28, 2013 12:20 am
Posts: 25
According to synaptic it's 4:6.1.1
And gcc -v says 6.2.0


Top
   
PostPosted: Mon May 08, 2017 1:32 am 
Offline
Engineer
Engineer

Joined: Thu Feb 28, 2013 12:20 am
Posts: 25
Dies it make any difference if it's 64 bit?


Top
   
PostPosted: Mon Jul 31, 2017 7:47 am 
Offline
Engineer
Engineer
User avatar

Joined: Mon Jul 31, 2017 7:33 am
Posts: 2
Skype: boltsbm
Hello everyone!
I hope someone is still active with this Patch Pack since it has many functions I would love to play with.
Now I currently have a problem when I try to play this pack in a multiplayer session.
While I, as the server and host, can play just fine, my mates get dropped from any session as soon as I unpause the game with the error message:
"Network synchronization failed"

This happens every time, no matter how small or large the map is.
It also makes no difference if we play with NewGRF's or just vanilla OpenTTD.

We are playing online. The server has 212mbps download and 25mbps upload.
An unpatched version of the game can be played just fine.
All our settings are exactly the same on all ends.

Is there anything I am not considering or is it just not possible to play this patch Online?

+++Update+++

After an evening of tinkering I solved the issue, though not with the results I wanted.
The daylenght factor is causing the desync probelm. Everything above 1 (default) causes an immediate desync for the players.
I can play with my mates now, but we'd still like to have longer days.
So if anyone has a solution to this, I'd be very thankful.


Top
   
PostPosted: Tue Aug 01, 2017 3:32 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Sep 28, 2009 5:15 pm
Posts: 5854
Location: Eastern KY
BoltSBM wrote:
After an evening of tinkering I solved the issue, though not with the results I wanted. The daylenght factor is causing the desync probelm.


This is a well-known problem with trying to use the daylength patch on multiplayer servers. As far as I know, though, nobody has been able to fix it.

_________________
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Image

Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


Top
   
PostPosted: Tue Aug 01, 2017 11:45 am 
Offline
Engineer
Engineer
User avatar

Joined: Mon Jul 31, 2017 7:33 am
Posts: 2
Skype: boltsbm
After some further tinkering and tracing of the code that runs through while the server is running, I found out that the count of ticks is slightly different for every player that joins, even if the date in game is the same for everyone.
It appears that there is no tick synchronization in the multiplayer or if there is, it just isn't fine enough for the daylenght factor to work properly.
So for everyone who runs into the same problem, set the daylenght factor to 1 (default) and you can at least play multiplayer.


Top
   
PostPosted: Tue Aug 01, 2017 1:01 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Aug 16, 2008 10:26 pm
Posts: 3704
Skype: neko-master
Location: Oshawa, Ontario, CANADA
kamnet wrote:
BoltSBM wrote:
After an evening of tinkering I solved the issue, though not with the results I wanted. The daylenght factor is causing the desync probelm.


This is a well-known problem with trying to use the daylength patch on multiplayer servers. As far as I know, though, nobody has been able to fix it.


Doesn't seem to be an issue on JGR PP because I've played several games with people and the daylength was set beyond 1.

_________________
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


Top
   
PostPosted: Tue Aug 01, 2017 11:46 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Mon Aug 08, 2005 1:46 pm
Posts: 1688
Location: Ipswich
NekoMaster wrote:
Doesn't seem to be an issue on JGR PP because I've played several games with people and the daylength was set beyond 1.

The day length code used in my patchpack is not the same as that in SpringPP.

In the case of SpringPP, the desyncs are probably because the variable SkipCounter is never saved, loaded or reset.

_________________
Ex TTDPatch Coder, Grumpy Greymuzzle
Avatar by MoonsongWolf.
Patch Pack, Github


Top
   
PostPosted: Sun Sep 17, 2017 2:26 pm 
Offline
Engineer
Engineer

Joined: Sun Mar 01, 2015 2:36 pm
Posts: 6
Location: Ansan,Korea
I want to contact to maintainer of this pack called Pi1985 in TTD Russia Forum, but I can't get his email because I can't register that forum. Although I already used several translation tool, but I can't register . is there any one who get his email for me or kind man who helps me to register that forum?


Top
   
PostPosted: Thu Sep 21, 2017 3:59 pm 
Offline
Engineer
Engineer

Joined: Wed Jul 01, 2015 3:03 pm
Posts: 54
Anyone know the reason why when generating industries, it takes a lot longer then normal game, or even other patchpacks like JGR's?


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 556 posts ]  Go to page Previous 124 25 26 27 28

All times are UTC


Who is online

Users browsing this forum: Pyoro, Wolf01 and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.