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 Post subject: Re: NotRoadTypes
PostPosted: Mon Mar 06, 2017 1:04 pm 
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Chairman
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Location: Fitzroy North - 96
NekoMaster wrote:
Whats that GRF there? I can see theres different types of roads there. Is there some where it can be downloaded from?


Unspooled, still in development, not officially released. You can find version 0.1.0 in my development thread: viewtopic.php?f=26&t=75986


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 Post subject: Re: NotRoadTypes
PostPosted: Mon Mar 20, 2017 5:48 am 
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Transport Coordinator
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So I finally tried compiling a grf using the nml fork linked to in the first post, but it throws an error about missing python33.dll. Any idea if that's something that should be included in the nml zip package or is that something separate?

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WSF Ferry Set [WIP] || American Road Replacement Set || NightGFX Base Graphics Set || Wasteland [WIP]


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 Post subject: Re: NotRoadTypes
PostPosted: Mon Mar 20, 2017 9:20 am 
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Tycoon
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Andrew350 wrote:
So I finally tried compiling a grf using the nml fork linked to in the first post, but it throws an error about missing python33.dll. Any idea if that's something that should be included in the nml zip package or is that something separate?


Your probably missing a library necessary for compiling

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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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 Post subject: Re: NotRoadTypes
PostPosted: Mon Mar 20, 2017 7:30 pm 
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OpenTTD Developer
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Joined: Wed Dec 20, 2006 1:31 pm
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Apparently I put "python3.dll" instead of "python33.dll" into the package.
You could also have gotten it from a regular NML package, but I updated the package nevertheless:
http://devs.openttd.org/~frosch/nml-nrt ... -win32.zip

Have fun!

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 Post subject: Re: NotRoadTypes
PostPosted: Tue Mar 21, 2017 1:05 am 
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Transport Coordinator
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Joined: Mon Dec 19, 2011 7:54 am
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Location: Washington State, USA
Thanks frosch, it works now :)

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