Please add support for Upnp.
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Please add support for Upnp.
I really wanted to host a server online, however my ISP does not allow for portforwording. In the past I have been able to host servers in other games thanks to Upnp being supported in them. I think it would be a good way to allow more people to host servers without having to mess with all steamworks stuff.
Re: Please add support for Upnp.
The developers are working on a new networking protocol that will provide players an alternative to setting up port forwarding, and also doesn't require Steam.
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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Please add support for Upnp.
Well, uPNP is generally considered harmful... https://www.howtogeek.com/122487/htg-ex ... rity-risk/
He's like, some kind of OpenTTD developer.
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Re: Please add support for Upnp.
Here’s the PR with a full explanation: https://github.com/OpenTTD/OpenTTD/pull/9017
Re: Please add support for Upnp.
Normally if your ISP doesnt allow port forwarding, its because you are using whats commonly called CGNAT, which stands for Carrier Grade Network Address Translation,which means you dont have a public IP address.
This is common with Internet supplied by wireless.
If you do have a public IP then you can port forward by simply manually adding the port redirection in your own router,which is what UPNP does but automatically.
UPNP wont help if you are using CGNAT.
This is common with Internet supplied by wireless.
If you do have a public IP then you can port forward by simply manually adding the port redirection in your own router,which is what UPNP does but automatically.
UPNP wont help if you are using CGNAT.
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