- Implement a vehicle-order-panel where players will be able to create/clone common orders instead of the existing order-sharing system and simply assign vehicles to those paths (not the opposite -> orders-to-vehicles becomes vehicles-to-orders), this would also let us hardcode the paths the vehicles take (and there would be no major need for one-way roads).
- The ability to designate custom cargo flow-paths like above (fix feeding system).
- Ability to build elevated roads (opposite of tunnels).
- In game calculators for amount of vehicles needed on lines etc.
- Broken cars pulling over to side of road.
- A way to identify our road pieces(?).
[New to forums 'n' stuff...]