"Underground" Tracks

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luca009
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"Underground" Tracks

Post by luca009 » 29 Oct 2019 18:52

I think underground tracks & stations (especially standard rails) would be a good addition. But before you start telling me that it's not so easy because of how OpenTTD was made, I know.

My idea is that underground tracks can be simulated by making the textures look like they are underground, and (here's a part I am unsure about) make it not collide with objects already there (except maybe parts like the entrance to a station).

I do not know how easy this is to implement, because I don't know C++ and never looked into the code of OpenTTD.

_dp_
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Re: "Underground" Tracks

Post by _dp_ » 29 Oct 2019 20:41

So your idea is to simulate underground tracks by properly implementing them? :lol:

luca009
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Re: "Underground" Tracks

Post by luca009 » 30 Oct 2019 09:48

Well, as I said, I don't know much about the code of OpenTTD.

TopTechDreamer
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Re: "Underground" Tracks

Post by TopTechDreamer » 26 Nov 2019 21:19

luca009 wrote:
29 Oct 2019 18:52
... make it not collide with objects already there (except maybe parts like the entrance to a station). ...
Did You see this? --> TopTechDreams patch pack
(Also look at the pictures (screenshots) attached there.)
This is some approximation of what You wrote about. And... it works.

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