Moderator: OpenTTD Developers
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Someone once suggested to me to stop leveling the ground, and instead build on the existing ground (that is, no terra-forming). It made a huge difference. Suddenly I had to cope with height differences, run amount hills instead of through it, etc. Especially early in the game where trains aren't that powerful, it's much more challenging to get a nicely running network.
Having non-flat ground also immediately fixes your need for patterns, every point in the map is different, so pre-fabricated patterns simply don't fit.
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