Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri May 24, 2019 1:59 pm

All times are UTC




Post new topic  Reply to topic  [ 26 posts ]  Go to page Previous 1 2
Author Message
PostPosted: Sat Feb 16, 2019 11:58 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9266
Location: Sol d
Gwyd wrote:
planetmaker wrote:
andythenorth wrote:
Do we actually *want* that?


No, I don't think we do want that. GRF making would become Reddit.


That in itself is not an argument against (nor for). How does that manifest? What is bad about that? What is better? Is no rating or sorting better than any? If you want a rating but not "all the people". Who should make the rating or categorization? On what basis?

I'm a lot on stackoverflow - and a rating of upvoting and downvoting works there well (but downvoting costs a sort of carma which you gain by upvotes of your stuff by other users)

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Sat Feb 16, 2019 4:04 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Oct 17, 2008 12:17 pm
Posts: 2456
Location: Virgo Supercluster
The main issue I'd see with rating is handling versions - so version 0.2b was bad, but 0.3 is great. Do we kick out ratings every time or keep them? I've seen some problems with systems that use comments and reviews - it's hard to tell for the user whether bad ratings are still applicable. "3/10, too buggy" -> changelog: - bugfixes -> "do I still need to worry about this or not?"

Also, I vaguely remember this being discussed, but making it easier to share/create/maintain GRF lists might help a lot for "casual" user. Just download the "Auz GRF collection" and you got a reasonable selection of GRFs that fit and work (assuming someone put it together that way) ^^


Top
   
PostPosted: Sun Feb 17, 2019 12:57 am 
Offline
Graphics Moderator
Graphics Moderator
User avatar

Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5380
Location: The Moon
The best way to approach curated collections would be a rework of the "presets" system, which is currently very old and basic.

Currently, presets are stored in your openttd.cfg, and trying to load a preset with missing grfs simply fails (and blanks your active NewGRF list). a rework which turns presets into "collections" could include:

- Moving presets into discrete files, so they could be distributed
- Allowing missing files to be automatically downloaded
- Allow multiple presets to be loaded simultaneously, and display presets as a single, expandable entity in the "Active NewGRF files" window
- Provide handling for the same grf being present in multiple presets, or in a preset and "loose".

_________________
Pikkarail.com blog | Patreon
Current development: UKRS3 - Av9.8 - TaI32 - CivilAI
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAI API - NoGo API


Top
   
PostPosted: Sat Feb 23, 2019 6:51 am 
Offline
Traffic Manager
Traffic Manager

Joined: Fri Apr 14, 2017 3:51 pm
Posts: 153
Location: Czech Republic
Bananas are a black hole that takes the files but does not allow them to be removed. Why do you prevent authors from deleting bad old files?

_________________
Owner and admin of servers:Experimental games 01 (92.63.57.152:3979), Experimental games 02 (92.63.57.152:3879), Experimental games 03 (92.63.57.152:3779), Experimental games 04 (92.63.57.152:3679), Experimental games 05 (92.63.57.152:3579).
My heightmaps: Flat Earth Map and United nations logo
My scenarios: Game Fallout 1,2,3 Map scenario
My gamescripts: City Founder GS


Top
   
PostPosted: Sat Feb 23, 2019 7:45 am 
Offline
Tycoon
Tycoon
User avatar

Joined: Sat Mar 31, 2007 2:23 pm
Posts: 4854
Location: Lost in Music
agentw4b wrote:
Bananas are a black hole that takes the files but does not allow them to be removed.

If you don't like the service, you can opt not to use it ;)

EDIT: planetmaker gives a more helpful answer below - old savegames.

_________________
FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


Last edited by andythenorth on Sat Feb 23, 2019 9:17 am, edited 2 times in total.

Top
   
PostPosted: Sat Feb 23, 2019 8:40 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9266
Location: Sol d
agentw4b wrote:
Bananas are a black hole that takes the files but does not allow them to be removed. Why do you prevent authors from deleting bad old files?


What would you think if <random person> would come and tell you "no, you cannot continue to play your favourite savegame"? That's what you're advocating here:

It's smple: people will have maps with that require a particular version of a NewGRF. We want to make sure that people can continue playing their games they started. So any person who has a game which requires it, will be offered the NewGRFs needed - whether it is considered obsolete, broken for whatever reason or not - as otherwise the map itself is broken. To ensure that people can continue to play, we will never remove a NewGRF or AI or GS.

Authors can disable general availability of their NewGRFs, AIs or GS for all other cases as you can set the minimum and maximum OpenTTD version your content is offered to.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 26 posts ]  Go to page Previous 1 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.