more terraforming tools for the editor
Please add what you want to the thread in Development. I will be working on this in the very near future.
here is my old topic: viewtopic.php?t=22510&highlight=
Here were your ideas - I will add this list to the thread in Development so I can keep it all together. Please reply there, thanks.
my suggestion is:
1 - drag'n'drop remove trees, you can add them, why not remove them in the same way?
2 - drag'n'drop remove houses || roads || map structures (lighthouses and antennas, and maybe other structures which may be added in future)
3 - change snow line runtime on arctic scenarios (in the editor)
also some things that i read of and which are useful IMHO
4 - drag'n'drop rocks, desert / remove desert (i read that is on development, but when will be added?)
5 - different brushes
6 - drag'n'drop terraforming
and the most useful: internal and fully supported grayscale image to map
1 & 2 - makes sense to add a selective Delete tool, where you can click on the items you want to remove.
3 - dont know implication of this - probably just need to mark whole map dirty, and let it repaint... possibly doable
4 - done, and will be part of my new Scen Editor suite
5 - planning to have this for trees. i may experiment with this for terrain... but its more advanced than i was planning
6 - may be less needed if the original terrain generation is better.
Thanks for pointing these out again. Some are worth doing, some already in progress, some worth thinking about.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers
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