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PostPosted: Sun Jan 20, 2019 8:35 pm 
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Joined: Thu Apr 19, 2018 7:37 am
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Skype: jursky214
Location: Kosice, Slovakia
Hello,
I would like to request new feature: a lock icon next to locked company name in list of companies while playing in-game.
In order to visually represent what I'd like to be implemented, see following picture:
Image

So basically it would be similar to how currently the list of companies work in Multiplayer menu while joining a server:
Image

While I am looking at the picture from Multiplayer menu, maybe even this indicator of "successful company" could be also added to the list. :)
If you deem this feature useless, then ignore it, but in case you'll decide to implement it into the game, I'd grateful for that.


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PostPosted: Mon Jan 21, 2019 9:51 am 
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Joined: Wed Nov 07, 2007 10:44 pm
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Location: Sol d
You mean you want the same info ingame as when joining the server? That is "password set" and "positive earnings last year (quarter?)"?

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PostPosted: Mon Jan 21, 2019 10:39 am 
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Location: Kosice, Slovakia
planetmaker wrote:
You mean you want the same info ingame as when joining the server? That is "password set" and "positive earnings last year (quarter?)"?

Exactly!

Anyway, the reason why I am asking for this feature: I am always joining any Multiplayer game using the "Spectate" button, because in case I don't like the server (no trees or very little - I like trees, so when there are none, I leave immediately; train does not break at all - I don't like easy difficulty so again - I am leaving immediately, etc.) I don't want to create new company blocking spot for a player who actually might want to play on such server. Then when I am in-game and I like the server, I will create new company. But in case the server is full, I'll start looking for an abandoned company for which nobody plays and is "free" (no password set) - but that's a little bit tedious because I need to open every company and see if it's locked or not. With this feature I would be able to see directly which company is free.


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PostPosted: Mon Jan 21, 2019 11:32 pm 
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7281
showing protected status ingame should be possible, but showing performance before logging in might be a problem, because that needs transferring that information before transferring the savegame

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PostPosted: Tue Jan 22, 2019 11:51 am 
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Joined: Wed Mar 30, 2005 9:43 am
Posts: 1561
I like it. I now have a patch for it which I will create a PR for later.

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PostPosted: Tue Jan 29, 2019 9:00 pm 
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Joined: Wed Dec 18, 2013 12:32 pm
Posts: 100
Damn, it's been in patched clients for so long that I though it's a vanilla feature :P


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