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 Post subject: Lake Distribution
PostPosted: Sat Jan 05, 2019 8:32 pm 
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Engineer
Engineer

Joined: Sun Jan 26, 2014 4:17 am
Posts: 6
This is an idea that just developed as I'm trying to find a lake suitable for surrounding with trains. For some reason or another, I cannot find the perfect body of water. Then, it hit me: What if we were able to control the size of the lakes based upon their distribution frequency? Imagine an option at startup that lets you choose the frequency of lakes within a game map. This option would be separate from the "sea level" option. If the option was set to high, smaller lakes would be placed all over the map in varying numbers, depending on the "sea level". Consequently, if the lake distribution option was set to low, bigger lakes would be placed, with frequency and size being dependant on the "Sea Level"

Now that I think about it, an option should also be for islands, if the sea level is over 50%. Perhaps combine the two in an "Island lake variety distribution" type of thing.

Food for thought. I'm going to futz with the settings more.


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 Post subject: Re: Lake Distribution
PostPosted: Sat Jan 05, 2019 8:52 pm 
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OpenTTD Developer
OpenTTD Developer

Joined: Sun Sep 09, 2007 5:03 am
Posts: 4697
Location: home
It fundamentally changes how a map is constructed. Now, a global height for all tiles is decided, and then the lower parts are filled with water.
That is, the water results from the construction of the mountains, water is there where the mountains are not.

So the immediate next question to your idea is how do you make mountains with your idea?

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 Post subject: Re: Lake Distribution
PostPosted: Sat Jan 05, 2019 11:48 pm 
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Moderator
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Joined: Sat Dec 18, 2004 5:35 pm
Posts: 15206
Location: Stockholm, Sweden
A workaround for this is that you build yourself a scenario! :) I often generate a map and then modify it before I begin playing.

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