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 Post subject: Smoother animations
PostPosted: Thu Oct 25, 2018 7:42 pm 
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Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
Posts: 2131
Location: Wroclaw, Poland / Katowice, Poland
Howdy.

I am looking into playing some OTTD. It has been a while. What I find annoying tho is the jerky animation. Has this ever been looked into by anyone? Or, If I choose to do it, I am on my own? I think that shortening the 'tick' and adjusting time scale should do the trick, altho at the expense of MPlayer compatibility

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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 Post subject: Re: Smoother animations
PostPosted: Thu Oct 25, 2018 8:01 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7226
well "the tick" does a lot more in openttd than just animate things, so making it "tick more often" is quite a bit more involved.

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You might not exactly be interested in Ferion, but if you are, have fun :)


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 Post subject: Re: Smoother animations
PostPosted: Thu Oct 25, 2018 8:09 pm 
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Transport Empire Moderator
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Joined: Fri Jan 10, 2003 12:21 pm
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Location: Wroclaw, Poland / Katowice, Poland
I am aware of it. There would need to be quite some scaling needed to be done. My question is - has anyone attempted such a thing? I don't want to reinvent the wheel.

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All art and vehicle stats I authored for TT and derivatives are as of now PUBLIC DOMAIN! Use as you see fit
Just say NO to the TT fan-art sprite licensing madness. Public domain your art as well.


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 Post subject: Re: Smoother animations
PostPosted: Thu Oct 25, 2018 8:53 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7226
well, given the success rates of "daylength" attempts so far, i'm not getting my hopes up...

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You might not exactly be interested in Ferion, but if you are, have fun :)


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