Seasons
Moderator: OpenTTD Developers
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Seasons
This isn't so much a suggestion as a 'can this be done using gamescripts or GRFs' - but if there is interest in the idea, perhaps it can be added to the list of possible things with scripts or GRFs.
So, in OpenTTD, we have temperate, sub-tropical & sub-arctic. toyland doesn't exist
We'll ignore sub-tropical, as that'll be way too over the top. But would it be possible to make a script or GRF that depending on the months, alternates the tiles and not the industries and other related attributes of the usual climates, to give the effect of seasons passing. Obviously, they'd need to slowly phase into the new climate, similar to how a farms fields grow and disappear, rather than an eye blinding switch of colors immediately.
If not possible due to the fixed coding of the differing climates, is it possible to make a GRF that contains all of the tile sets, and then have THAT do it? That'd also allow for more than the two seasons suggested above, if I, you, or anyone, made enough tilesets to do this?
So, in OpenTTD, we have temperate, sub-tropical & sub-arctic. toyland doesn't exist
We'll ignore sub-tropical, as that'll be way too over the top. But would it be possible to make a script or GRF that depending on the months, alternates the tiles and not the industries and other related attributes of the usual climates, to give the effect of seasons passing. Obviously, they'd need to slowly phase into the new climate, similar to how a farms fields grow and disappear, rather than an eye blinding switch of colors immediately.
If not possible due to the fixed coding of the differing climates, is it possible to make a GRF that contains all of the tile sets, and then have THAT do it? That'd also allow for more than the two seasons suggested above, if I, you, or anyone, made enough tilesets to do this?
Re: Seasons
Variable snow line grfs are for that. My favourite is Opengfx+Landscape with alpine settings.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Seasons
Ditto. Load up OoenGFX+ Landscape in Arctic, set variable snowline to 0 in winter and some high amount in summer, and enable temperate grass.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: Seasons
Cheers. I didnt know OpenGFX had that. I'll go have fun with it!
Re: Seasons
I'd be up for a toyland season.
Re: Seasons
Try it with a Daylength patch set to a long period. You'll really notice just how neat this combo is.Redirect Left wrote:Cheers. I didnt know OpenGFX had that. I'll go have fun with it!
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Seasons
kamnet wrote:Try it with a Daylength patch set to a long period. You'll really notice just how neat this combo is.Redirect Left wrote:Cheers. I didnt know OpenGFX had that. I'll go have fun with it!
one question does snow have any effect on the speed of things or it is eye candy??
because if snow has effect on speed making them slower
that will add up a new challenge in the game with not all months being able to have the same transport capability??
Re: Seasons
Doesn't matter for vehicle speeds, but if towns go from below snowline to above snowline ... for example Japanese set with FIRS ... you'll need to deliver food "for the winter" so they can grow.
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Seasons
IIRC, the old AlpineClimate set had farms which didn´t produce anything in winter (i.e. above variable snowline).ANIKHTOS wrote: does snow have any effect [?]
regards
Michael
Re: Seasons
Right. I think variable snow-line there also makes the ... not-feature ... that fields don't regrow more obvious. They just stay in "perma-summer" area and get deleted above snowline. So if you want a "real seasons" thing where everything is snow in winter then you might want regrowing farm fields, too.
Re: Seasons
Farm fields are vanishing above snow line and reappear again after spring. It is great time to build railway lines, in case of extreme economy settings
ECS farm productivity drop if above snow line.
ECS farm productivity drop if above snow line.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: Seasons
It still produces a lot in snow. Still, ECS normally spawns lots of industries, thus there are farms under the snowline. Unless your land is in permanent snow like mine ! This forces you to use Permanent Snow Coast Tiles though...McZapkie wrote:Farm fields are vanishing above snow line and reappear again after spring. It is great time to build railway lines, in case of extreme economy settings
ECS farm productivity drop if above snow line.
Who is online
Users browsing this forum: No registered users and 27 guests