Food for thought
Moderator: OpenTTD Developers
Food for thought
So I've been thinking about the "impossible", or at least impossible for OpenTTD. So I've made visual edits showing them if they were to happen.
First: diagonal stations.
First: diagonal stations.
- Attachments
-
- DiagonalsThought.png (59.98 KiB) Viewed 3297 times
Re: Food for thought
And some smart diagonal level crossings...
- Attachments
-
- DiagonalLevelThought.png (10.57 KiB) Viewed 3289 times
Re: Food for thought
FWIW, diagonal and sloped stations are less impossible than you might think, but only a little work was ever done of them, more than 10 years ago as I recall.
Some work has been done on diagonal crossings a long time ago too. One issue is that the the two tiles are kind of like two separate crossings, and you need to be able to close both at once without trapping RVs. Search for something like "close adjacent level crossings", I believe there once were some patches to that effect.
Some work has been done on diagonal crossings a long time ago too. One issue is that the the two tiles are kind of like two separate crossings, and you need to be able to close both at once without trapping RVs. Search for something like "close adjacent level crossings", I believe there once were some patches to that effect.
Re: Food for thought
Diagonal stations: I know I saw a topic about it several years ago, and that topic was several years before that IIRC, and I thought it included pictures and some semi-functional code. However, all I can find right now is this 2008 discussion alleuding to it, but no link back in time.
Diagonal crossings: A patch was published in 2006: viewtopic.php?f=33&t=26584
Diagonal crossings: A patch was published in 2006: viewtopic.php?f=33&t=26584
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Food for thought
It would be cool but it disables all compatibility with discontinued station or road sets : Canadian Stations, NA Roads, INFRA Roads...
Re: Food for thought
Just guessing, the version of OpenTTD it's built on is older than any of those sets.acs121 wrote:It would be cool but it disables all compatibility with discontinued station or road sets : Canadian Stations, NA Roads, INFRA Roads...
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
-
- Tycoon
- Posts: 5948
- Joined: 27 Apr 2005 07:09
- Contact:
Re: Food for thought
Besides coding this feature, "diagonal stations" would be a nightmare for station coders.
But how about this one?
Probably something for cirdan´s NMF, since it´d need to store the height of more than one corner.
regards
Michael
But how about this one?
Probably something for cirdan´s NMF, since it´d need to store the height of more than one corner.
regards
Michael
Re: Food for thought
Hrrrm, Rollercoaster Tycoon landscaping ... nice. Well. A little of it, anyway. ^^;
Diagonal stations I actually don't miss that much. Roads can't be diagonal. Towns and buildings don't build "diagonal". Industries don't do it either.
Diagonal level crossings would be nice, though.
Diagonal stations I actually don't miss that much. Roads can't be diagonal. Towns and buildings don't build "diagonal". Industries don't do it either.
Diagonal level crossings would be nice, though.
Re: Food for thought
well, i used to have working code for diagonal level crossing, just graphics were misssing. and a concept for upgrading existing savegames without crashing all road vehicles
Re: Food for thought
Roads could be diagonal and the buildings still straight, if the entire tiles on which the road is counts as a roadside like on straight/curved roads. It's a bit hard to explain, maybe ?Pyoro wrote:Hrrrm, Rollercoaster Tycoon landscaping ... nice. Well. A little of it, anyway. ^^;
Diagonal stations I actually don't miss that much. Roads can't be diagonal. Towns and buildings don't build "diagonal". Industries don't do it either.
Diagonal level crossings would be nice, though.
Re: Food for thought
that would be possible, but the roads would look really squeezed, as you would only have half a tile available for the roads
Re: Food for thought
One of my pending works was the ability to model terrain like RCT, like MB show with screenshots.
But it seem to be a bit tricky.
But it seem to be a bit tricky.
Who is online
Users browsing this forum: No registered users and 6 guests