All Settings Matter
Moderator: OpenTTD Developers
All Settings Matter
Can we have all the settings from the cfg file available in-game in the expert mode, please? Thank you!
Re: All Settings Matter
Why is this? Changing some settings, like font, in game won't work.
Re: All Settings Matter
Conspiracy theory: most of settings was hidden by default to keep this forum alive.
Re: All Settings Matter
in case of the font settings: nobody programmed a proper font picker gui yet. you're free to volunteer.
also missing: a hotkey editor
but other hidden settings like developer mode or pathfinder penalties will probably stay hidden...
also missing: a hotkey editor
but other hidden settings like developer mode or pathfinder penalties will probably stay hidden...
Re: All Settings Matter
I misunderstood OP, thinking that he was asking about settings hidden due to default Basic settings.Eddi wrote: but other hidden settings like developer mode or pathfinder penalties will probably stay hidden...
By the way I see no rational reasons to not make Expert settings mode as default one.
There is lot of frequently asked questions, for example autoreplacement, which are hidden by default but, should not be.
On the other way, I support Eddi with his concerns making gui for all existing settings. There will be lot of strings to translate.
You can set all of them using console:Changing some settings [...] in game won't work.
list_settings
list_settings <name>
set <setting_name> [<newvalue>]
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Re: All Settings Matter
I mean, it may not hurt to have a "developer" mode for the settings, showing everything. Also, when I saw the pathfinder penalties, I was very much tempted to play around with them.
Re: All Settings Matter
Bear in mind, as far as im aware changing pathfinder penalties can cause desyncs in multiplayer.
Re: All Settings Matter
Lots of options are just obsolete, but removing them would break old savegames.Gwyd wrote:I mean, it may not hurt to have a "developer" mode for the settings, showing everything.
Examples are the improved loading algorithm (where one train is allocated its cargo before the next one gets any), and build on slopes, where foundations are automatically added as needed.
Being a retired OpenTTD developer does not mean I know what I am doing.
-
- Engineer
- Posts: 41
- Joined: 15 May 2017 12:48
Re: All Settings Matter
I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.Alberth wrote:Lots of options are just obsolete, but removing them would break old savegames.
Examples are the improved loading algorithm (where one train is allocated its cargo before the next one gets any), and build on slopes, where foundations are automatically added as needed.
Steve
Re: All Settings Matter
Sounds like you're talking about "Load any available cargo" vs "Load full any cargo" vs "Load full" (the difference between the latter two is only useful when you have vehicles that can carry multiple types or cargo). If you use the non-full-load order, then the vehicle will load whatever is available and leave the station. That, of course, means that if there are no cargo available to load, then the vehicle will leave the station with empty load. If you want to guarantee at least some load before traveling to the next station, then you need to play around with some conditional orders and order looping.srschacher wrote:I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.
Steve
Improved loading algorithm does not allow you to control amount of cargo being loaded on a vehicle.
-
- Engineer
- Posts: 41
- Joined: 15 May 2017 12:48
Re: All Settings Matter
No, I'm talking about the Improved Cargo Loading advanced station option.
I know about the different loading orders. In the settings menu, there used to be a grouping called "Stations," and one of the settings was "Cargo Handling->Use improved loading algorithm: On/Off." These options now appear to be under "Limitations," minus the improved loading algorithm.
See http://wiki.openttd.org/Advanced_Settin ... _algorithm. The description for this option reads:
Now that this setting is removed, all the trucks are filled simultaneously.
Steve
I know about the different loading orders. In the settings menu, there used to be a grouping called "Stations," and one of the settings was "Cargo Handling->Use improved loading algorithm: On/Off." These options now appear to be under "Limitations," minus the improved loading algorithm.
See http://wiki.openttd.org/Advanced_Settin ... _algorithm. The description for this option reads:
In my game, I'm transferring milk to a station, where I have waiting trucks to deliver the milk to the dairy. If I have more truck capacity than transferred cargo, and all the trucks fill up evenly, they all wait for the next milk transfer before leaving for the dairy because none of them fill up completely. With the improved loading algorithm, the first truck fills up and leaves, then the second fills and leaves, and so on until the station inventory is transferred. Any remaining trucks wait for the next transfer.An improved loading algorithm, which loads only one vehicle at a time until it's completely full, before loading the next vehicle. When disabled, all vehicles in a station are loaded simultaneously, possibly needlessly blocking multiple platforms.
In case you have several vehicles (trains, trucks etc.) waiting for one type of cargo on a station it is much more effective to force loading an arrived vehicle and only after it is full and ready to go start loading next. Note that this is all the patch does; it has no FIFO attributes, and does not depend on which vehicle came first.
Now that this setting is removed, all the trucks are filled simultaneously.
Steve
Re: All Settings Matter
IIRC, this is now the default action, and I think that took place sometime in 1.5.0 or 1.6.0.srschacher wrote:I was just looking for the Improved Loading Algorithm switch. I didn't realize it has been obsoleted. Is there a reason why? I kind of liked having product shipped as a vehicle filled up, instead of waiting for all of them to load before any can leave the station. Sometimes, they might all wait for an additional delivery of required cargoes, when before, some vehicles could get on with their routes.Alberth wrote:Lots of options are just obsolete, but removing them would break old savegames.
Examples are the improved loading algorithm (where one train is allocated its cargo before the next one gets any), and build on slopes, where foundations are automatically added as needed.
Steve
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Who is online
Users browsing this forum: No registered users and 19 guests