Its exist script:
- to detect bad rail like: if a rail are no join, delete him?
- to replace signal 1 distance by 8 distance without remove rail?
script bad rail / replacement signal
Moderator: OpenTTD Developers
Re: script bad rail / replacement signal
to remove signals without removing the rail, press the "build signal" button, and then the "bulldozer" button (or press "R")tomatognon wrote:- to replace signal 1 distance by 8 distance without remove rail?
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- Tycoon
- Posts: 2781
- Joined: 22 Feb 2011 18:34
Re: script bad rail / replacement signal
And if you press CTRL while dragging in the direction, it will remove all signals up to the next split/join/station/waypoint. If you then do that while placing signals, it will place signals every X tiles, where X is set on the signal toolbar.Eddi wrote:to remove signals without removing the rail, press the "build signal" button, and then the "bulldozer" button (or press "R")tomatognon wrote:- to replace signal 1 distance by 8 distance without remove rail?
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML
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- Engineer
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- Joined: 27 Aug 2017 16:44
Re: script bad rail / replacement signal
Thank you, i will must test that! I dont know all trick, they are really many
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