Here's the simple idea. There would be new type of order (like we have non-stop or any else) that would delete itself after execution.
Some examples of useful scenarios: In the game beginning, when you have no money, you can focus on micromanagement with one vehicle. Or you can send train into specific depot when manually renewing/rebuilding trains. Another example is an emergency situation with lost trains during rebuilding tracks. Or you can just mess around with your chosen favourite vehicle.
I know you can try to simulate this with normal orders, but nobody will do this because it's too annoying.
One time vehicle order
Moderator: OpenTTD Developers
Re: One time vehicle order
I would use such an order all the time - especially when transferring trains to some other area of the network.
Re: One time vehicle order
Not something I have used so far but a feature I would have occasionally used, true.
Re: One time vehicle order
As far as I can tell coding self-destructing orders would be pretty easy. However coming up with a reasonable user interface for them would be messy at best. For each order you'd need two checkboxes (or something functionally equivalent), one choosing whether the order is self-destructing or not, and the other, active only for self-destructing orders, choosing whether said orders apply only to the current vehicle, or to all vehicles sharing orders with it (there are many uses either way). Which probably means it isn't going to happen.
Re: One time vehicle order
My idea about GUI is in the picture, nothing revolutionary. It's idea, maybe someone can come with better one.
When it comes to shared orders, it is a bit tricky. In my opinion there should be these 2 options. 1st - having one time order for selected vehicle, which would make exception in shared orders concept. 2nd option - having one time order for every vehicle in shared orders, but it should work individually for each vehicle as in 1st option.
When it comes to shared orders, it is a bit tricky. In my opinion there should be these 2 options. 1st - having one time order for selected vehicle, which would make exception in shared orders concept. 2nd option - having one time order for every vehicle in shared orders, but it should work individually for each vehicle as in 1st option.
- Attachments
-
- gui.png (7.37 KiB) Viewed 1776 times
- Redirect Left
- Tycoon
- Posts: 7249
- Joined: 22 Jan 2005 19:31
- Location: Wakefield, West Yorkshire
Re: One time vehicle order
That'd be quite a useful feature to have. Hope someone with code knowledge reads it!
Re: One time vehicle order
You can already use conditional orders to do some of this. E.g. if I want to start at order 10 out of 20, I put the first order as "go to order 10" on the "always" menu, and then at the bottom of my order list "go to order 2" always. Hence new trains always go to order 10, they never encounter that order again.
Perhaps that's a good idea for a new conditional order jump though. "The next ## trains jump to this order"
Perhaps that's a good idea for a new conditional order jump though. "The next ## trains jump to this order"
Who is online
Users browsing this forum: No registered users and 19 guests