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 Post subject: One time vehicle order
PostPosted: Fri Aug 04, 2017 9:49 am 
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Engineer
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Joined: Sun Oct 02, 2011 6:56 pm
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Here's the simple idea. There would be new type of order (like we have non-stop or any else) that would delete itself after execution.

Some examples of useful scenarios: In the game beginning, when you have no money, you can focus on micromanagement with one vehicle. Or you can send train into specific depot when manually renewing/rebuilding trains. Another example is an emergency situation with lost trains during rebuilding tracks. Or you can just mess around with your chosen favourite vehicle.

I know you can try to simulate this with normal orders, but nobody will do this because it's too annoying.


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PostPosted: Fri Aug 04, 2017 8:49 pm 
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President
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I would use such an order all the time - especially when transferring trains to some other area of the network.

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PostPosted: Sun Aug 06, 2017 5:05 pm 
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Tycoon
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Not something I have used so far but a feature I would have occasionally used, true.


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PostPosted: Mon Aug 07, 2017 9:20 am 
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Engineer
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As far as I can tell coding self-destructing orders would be pretty easy. However coming up with a reasonable user interface for them would be messy at best. For each order you'd need two checkboxes (or something functionally equivalent), one choosing whether the order is self-destructing or not, and the other, active only for self-destructing orders, choosing whether said orders apply only to the current vehicle, or to all vehicles sharing orders with it (there are many uses either way). Which probably means it isn't going to happen.


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PostPosted: Mon Aug 07, 2017 3:20 pm 
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Engineer
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Joined: Sun Oct 02, 2011 6:56 pm
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My idea about GUI is in the picture, nothing revolutionary. It's idea, maybe someone can come with better one.

When it comes to shared orders, it is a bit tricky. In my opinion there should be these 2 options. 1st - having one time order for selected vehicle, which would make exception in shared orders concept. 2nd option - having one time order for every vehicle in shared orders, but it should work individually for each vehicle as in 1st option.


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PostPosted: Mon Aug 07, 2017 3:45 pm 
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Tycoon
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That'd be quite a useful feature to have. Hope someone with code knowledge reads it!

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PostPosted: Tue Aug 08, 2017 12:50 am 
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Engineer
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Joined: Thu Jan 21, 2016 11:04 pm
Posts: 32
You can already use conditional orders to do some of this. E.g. if I want to start at order 10 out of 20, I put the first order as "go to order 10" on the "always" menu, and then at the bottom of my order list "go to order 2" always. Hence new trains always go to order 10, they never encounter that order again.

Perhaps that's a good idea for a new conditional order jump though. "The next ## trains jump to this order"


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