Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Fri Nov 24, 2017 2:50 pm

All times are UTC




Post new topic  Reply to topic  [ 24 posts ]  Go to page Previous 1 2
Author Message
PostPosted: Sat Aug 05, 2017 6:54 am 
Offline
Tycoon
Tycoon

Joined: Tue Feb 22, 2011 6:34 pm
Posts: 2597
Pyoro wrote:
I wonder how the game would change if industry cargodist could work "in reverse"? Generate some cargo links as soon as the industry is build, and the player then has to build a network that suits the industries' demands, not the other way around :?

As long as those links would be static it might work. If those links are dynamic and change every X months (outside of industries closing and their link being removed/replaced), you would be too busy with micromanaging those changing links to keep the game fun.

But I would still prefer the old way for cargo, I decide where it goes, and I'm in full control of where it goes.

_________________
Coder of the Dutch Trackset | Development support for the Dutch Trainset | Coder of the 2cc TrainsInNML


Top
   
PostPosted: Sat Aug 05, 2017 12:10 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Oct 17, 2008 12:17 pm
Posts: 2204
Location: Virgo Supercluster
Transportman wrote:
As long as those links would be static it might work.

It'd be one of the many issues that would have to be worked out. I agree they needed to be static, but what happens when new industries open, for example? Maybe unused links can recalculate? etc

Much as like the idea, there's really a lot I'm not sure about, even assuming I could code it, which of course I can't ^^ I like the idea of splitting link-generation in short-range (up to 50 or so tiles?), mid-range (100 maybe?), and long-range (everything else). And maybe there'd be infinite short-range, up to 6 mid-range, and 3 long-range connections. Or so. That seems OK for a standard game. But should it scale with the number of industries? Or the size of the map? No clue.


Top
   
PostPosted: Sun Aug 06, 2017 6:53 am 
Offline
Transport Coordinator
Transport Coordinator
User avatar

Joined: Mon Apr 17, 2017 4:52 pm
Posts: 326
Location: S.W. London
Well... I'm not sure if you know about this, but it sounds similar to what you are talking about: https://www.tt-forums.net/viewtopic.php?t=54253

_________________
Image

Maker of many GRFs, most of which are pretty poor.


Top
   
PostPosted: Sun Aug 06, 2017 5:06 pm 
Offline
Tycoon
Tycoon
User avatar

Joined: Fri Oct 17, 2008 12:17 pm
Posts: 2204
Location: Virgo Supercluster
Nope, totally and completely forgot about that :oops: Well, it's been abandoned for quite some years now, so maybe not that surprising ^^;


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 24 posts ]  Go to page Previous 1 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2017 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2017.
Hosted by Zernebok Hosting.