In my experience, point 1 already fails in 2 ways.
1) OpenTTD is not a real-life simulation, it's a game
2) (most important) There is no need to raise money in the game, in a standard game, you're swamped with more money than you can spend in a few years, defeating the entire goal.
Also what's this "in control"? Say you have 55% of my company. Who builds the tracks? Who replaces the engines? You? How is that fun for me?
Me? What's this 'control' thing then?
How do you prevent unfair advantage of you taking a company, taking all the money, and let it go bankrupt in deep debts?
Redirect Left wrote:
I'm not sure if this is really needed, I think it'd be against the spirit of the game in its current state.
As alberth said, you're swamped with money already, so making more of it isn't a priority for any players after the first 2-3 years of in-game time.
You also will get lots of weird situations when you own a certain amount of company, that in numbers would give you meaningful control of it, what then?
I disagree on a couple points.
Point about no need to raise money: You initially need to raise money in any game. Some games let you start out with money, some let you borrow it through loans or bonds. More advanced games let you sell shares. The current lending mechanism may be too generous and/or not risky enough to simulate the difficulties of a business, especially something as industrious as a transport business. Obviously in a game where you just want to build cool stuff without economics you can just turn this off or make it easy, which is sort of already there.
Point about a standard game and being swamped with money: I don't think it's a good idea to use a standard game as an example because there is not enough game balance in this situation. A standard game is more for people who are beginners or people who just want to build (and that's fine). But to explore full game mechanics let's instead consider a large map with few industries and cities... as well as an at least somewhat difficult "profit potential" to player ratio. This is where it gets interesting from an economic standpoint rather than just a transport industry standpoint. The original game intended to have both transport industry and economic aspects, and I think both should be considered, but not necessarily mandatory (anything can be disabled depending on preferences).
With economic features turned on or at full blast... and considering my 2 above statements, the computer should only give out small loans with difficult interest rates. An artificial "public" could also purchase shares from players. All players should start off with 100% of their shares, and they can decide whether to sell them or not... if they want that extra money to get going. There are 2 reasons why a player might be inclined to buy shares from the public... for profits and to bluff or attempt a takeover for competitive reasons (for examples of this in games try the original Railroad Tycoon). There is much strategic importance in all of this, it can highly effect the decisions made in the actual transport industry.
To address your final point about company control, there are different ways to go about this. First consider in a corporation there is generally an executive and board of directors. We are obviously playing as the executives. Let's take a situation you mentioned where I have majority shares in your company... perhaps I would have some say in your company, such as deciding dividend payments. My control of your company could be limited by the artificial board of directors to limit unfair control. In more extreme situations there could be a full merger (perhaps it would be an option if I was able to purchase all 100% of your shares). In this case it is just like a merger in Transport Tycoon, I would take all your stuff for my company and you'd be out of the game. Isn't this the goal in the original Transport Tycoon?
Redirect Left wrote:
It could probably all be implemented with not too much difficulty on a seperate patch (because good luck getting anything into trunk)
What do you mean by "getting anything into the trunk"