Subway
Posted: 01 Apr 2017 13:15
I think subway for the town van be good.
Tramways still require a NewGRF to work, as the trams are not part of the default graphics.Kalen wrote:Without installing NewGRF, you could either use tramways on town roads for an above-ground solution
To be honest, I'm surprised that the Generic Tram set hasn't been made a part of the base OTTD. I don't know how much extra work that would entail however.Kalen wrote:Oh yea, so they do. I've been playing with them for so long I forgot about that. Thank you for the correction!
Dev's stance is that if it can be released as a NewGRF, it doesn't need to be integrated into OpenTTD.Pilot wrote:To be honest, I'm surprised that the Generic Tram set hasn't been made a part of the base OTTD. I don't know how much extra work that would entail however.Kalen wrote:Oh yea, so they do. I've been playing with them for so long I forgot about that. Thank you for the correction!
I suppose that attitude is what sustains the market for "patch packs".kamnet wrote:Dev's stance is that if it can be released as a NewGRF, it doesn't need to be integrated into OpenTTD.Pilot wrote:To be honest, I'm surprised that the Generic Tram set hasn't been made a part of the base OTTD. I don't know how much extra work that would entail however.Kalen wrote:Oh yea, so they do. I've been playing with them for so long I forgot about that. Thank you for the correction!
Patch packs have nothing to do with NewGRFs. NewGRF is an open system that allows individuals to create and add content that they'd like into the game, without bogging down or complicating the core game.Baldy's Boss wrote:I suppose that attitude is what sustains the market for "patch packs".kamnet wrote:Dev's stance is that if it can be released as a NewGRF, it doesn't need to be integrated into OpenTTD.Pilot wrote: To be honest, I'm surprised that the Generic Tram set hasn't been made a part of the base OTTD. I don't know how much extra work that would entail however.
No reason one couldn't,though.Alberth wrote:Afaik, patch packs don't add tramways in their pack.
It is.Kalen wrote:Perhaps I'm misinterpreting Alberth here, but I think the point might have been that patch packs don't include tramways...
Adding a Newgrf into the baseset would be an option, but it enlarges the maintenance effort of the OpenTTD program. Most devs prefer hacking C++ above hacking NML or NFO, or they would make NewGRFs instead of program code. It is far more efficient to keep it separate, so anybody can pick it up and improve.Kalen wrote:I suppose the weirdness about tram engines only being available via third-party NewGRF is that this doesn't happen with anything else like, say, electrified rails, which default electric trains are set to run on. But since TTDX didn't have trams (unlike electric trains, which it did have), NewGRF have to come to the rescue for those. Perhaps an alternative would be to provide trams in OpenGFX, but then again OpenGFX+RV already does that.
To me, OGFX+ is a set of NewGRFs just like any other NewGRFs. It's specific aim is to enhance the default set, so its name is quite appropriate, but they are not related to OGFX itself.Kalen wrote:I don't know the state of the installer these days since I only use the nightly version, but I'd think perhaps the installer should recommend downloading OGFX+RV to cover trams by default (because there's no guarantee players will even know about NewGRF or otherwise seek them out).
we should totally switch to steam workshopAlberth wrote: Right now, to a new user, a NewGRF/AI/Game-script is nothing more than a random name that means nothing to him/her (eg "BusyBee"), and it's close to impossible to get any solid information about it, unless you want to search forever. You can also not find a good list of stuff that is available. You cannot find what others think about it. You cannot find what combinations of NewGRFs are useful. There are many good sets, but it's not disclosed in an accessible way, so users can browse, compare, download, give it a try-run, comment, etc.
Well, there was that one "Real Underground" patch a few years ago - IIRC, the trick with that was that part of the map was set aside for use as an underground layer.Kalen wrote:Last I heard about it, subways won't be possible until someone figures out how to change the game's map array to allow them, maintain compatibility with everything else, and still perform properly, especially in multiplayer.