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force = power / 25;
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effective_power = force * speed = power * speed / 25
I see two good ways out of this situation:
1. Declare that the maglev train acceleration is broken and needs a re-write
2. Improve the way game explains the existing implementation
Now (1) might be the better solution, but it is a lot of work and it will be really hard to please everyone. (2) on the other hand should be easy.
Here is what I propose for (2).
Let's compute
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tractive_effort [in N] = power [in W] / 25;
we can show:Power: 20278 hp
This way we can pretend that acceleration model for maglev trains is the same (with appropriate differences, such as no friction for maglev), and it's just the power and T.E. values that are wacky.Tractive Effort: 605 kN
One can confirm that this T.E. is indeed correct by conducting hill-climbing experiments and comparing maglev trains to non-maglev ones with the same T.E. and mass. I did one such test and found that the hill-climbing ability of the two was remarkably close.