Maglev locomotives do have max T.E. Can we stop calling that "power"?

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
rotsor
Engineer
Engineer
Posts: 1
Joined: 13 Mar 2017 04:08

Maglev locomotives do have max T.E. Can we stop calling that "power"?

Post by rotsor »

Under the current acceleration model, maglev traction is computed as:

Code: Select all

force = power / 25;
This is a nonsense equation: it makes force not depend on speed, and therefore effective power is no longer limited by "power", but it scales linearly with speed:

Code: Select all

effective_power = force * speed = power * speed / 25
Which describes a T.E.-limited mode of motion, not a power-limited one.

I see two good ways out of this situation:

1. Declare that the maglev train acceleration is broken and needs a re-write
2. Improve the way game explains the existing implementation

Now (1) might be the better solution, but it is a lot of work and it will be really hard to please everyone. (2) on the other hand should be easy.

Here is what I propose for (2).
Let's compute

Code: Select all

tractive_effort [in N] = power [in W] / 25;
And show that number in the U.I. for maglev trains *instead* of power. E.g. for Chimaera, instead of showing:
Power: 20278 hp
we can show:
Tractive Effort: 605 kN
This way we can pretend that acceleration model for maglev trains is the same (with appropriate differences, such as no friction for maglev), and it's just the power and T.E. values that are wacky.

One can confirm that this T.E. is indeed correct by conducting hill-climbing experiments and comparing maglev trains to non-maglev ones with the same T.E. and mass. I did one such test and found that the hill-climbing ability of the two was remarkably close.
User avatar
trainman1432
Transport Coordinator
Transport Coordinator
Posts: 316
Joined: 05 Jan 2013 02:34
Location: at home

Re: Maglev locomotives do have max T.E. Can we stop calling that "power"?

Post by trainman1432 »

Hm. Sounds logical.
Perhaps it maybe should be split into, I dunno, "Vertical Tractive effort" and "Horizontal Tractive Effort"
Perhaps.
Jetrain
YATTC
Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 16 guests