Tracks on road
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Tracks on road
It would be cool if you could run trains on a road like trams in OpenTTD. That would be cool for Britannia Bridge styled level crossing. And in USA it's called street running. It would be also good if you could have 4 sets of lights if the track is close to it, so they won't get stuck inside, had one case of that, had to stop all my trains and turn them around to release the car.
Re: Tracks on road
Create a track set that uses the street sprites as its foundation inside cities?
Build a tram set with train sprites instead?
Build a tram set with train sprites instead?
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Re: Tracks on road
That'd create really weird main stations etc. xD But I guess you could code it as a separate railtype altogether ...kamnet wrote:Create a track set that uses the street sprites as its foundation inside cities?
Re: Tracks on road
Pyoro wrote:That'd create really weird main stations etc. xD But I guess you could code it as a separate railtype altogether ...kamnet wrote:Create a track set that uses the street sprites as its foundation inside cities?
well but the havoc of cars and trains in the same ???
how cars and road vehicles ill be allowed to use it?
as a level crossing?? to go in the opposite side??
because if they will travel along that will cause lts of accidents
Re: Tracks on road
It'd just be a visual thing, eye-candy, not something RVs could actually use.
Re: Tracks on road
A few examples of full size trains (not trams) on roads: https://en.wikipedia.org/wiki/Street_running
I personally like the idea of "track set that uses the street sprites as its foundation" as an alternative rail type.
I personally like the idea of "track set that uses the street sprites as its foundation" as an alternative rail type.
Re: Tracks on road
It's an interesting idea for sure.
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Re: Tracks on road
i'm fairly convinced i've seen screenshots of that from like 10 years ago.
Re: Tracks on road
It's definitely discussed before, for example here:
http://www.tt-forums.net/viewtopic.php?f=26&t=63143
I also see why perhaps nobody so far has done this. You'd either need multiple railtypes or you're restricted to certain roads, not all possible combinations ^^;
http://www.tt-forums.net/viewtopic.php?f=26&t=63143
I also see why perhaps nobody so far has done this. You'd either need multiple railtypes or you're restricted to certain roads, not all possible combinations ^^;
Re: Tracks on road
Of the two options I presented, I think it would be more interesting to see the OpenGFX (or OpenGFX+) trains recoded as tram. But if you're not playing with too many track sets, a new track type for such eyecandy could be more desirable.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
- DeletedUser10
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Re: Tracks on road
Like this one?
I've thought about that, but how about the collision between car and train?
I've thought about that, but how about the collision between car and train?
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Re: Tracks on road
It can be treated as a very long level crossing.ANIKHTOS wrote: well but the havoc of cars and trains in the same ???
how cars and road vehicles ill be allowed to use it?
as a level crossing?? to go in the opposite side??
because if they will travel along that will cause lts of accidents
I miss such possibility, sometimes I must send a freight train into the town centre, but without road demolishing (due to local authority or avoiding town growth problems).
BTW, so called street running it is not very unusual case:
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Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- DeletedUser10
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Re: Tracks on road
A very long crossing?
Will train behave like a tram on it?
Or it will crush all the RVs on the "long crossing"?
Will train behave like a tram on it?
Or it will crush all the RVs on the "long crossing"?
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- DeletedUser10
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Re: Tracks on road
If you put a long long crossing, and plenty of rvs on it, then an AsiaStar come, than it will be a long "firework" on the street.
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