More signals

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ChrisCF
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Post by ChrisCF »

2-aspect lights:
green -> red -obstruction-

3-aspect lights:
green -> 1 yellow -> red -obstruction-

4-aspect lights:
green -> 2 yellows -> 1 yellow -> red -obstruction-

That's the simple part. Approach control is sometimes used at junctions to control approach speed. For slow turnouts:
green -> (yellow aspects if needed) -> red -junction-> green

For slightly faster turnouts:
green -> 2 yellows flashing -> 1 yellow flashing -> 1 yellow -junction-> green

See also:
http://www.trainweb.org/railwaytechnica ... ktypes.htm
http://www.davros.org/rail/signalling/a ... intro.html
http://www.signalbox.org/signals.shtml
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Post by krtaylor »

Bjarni wrote:If everybody wants to implement the signal from their home country, we can't agree on anything.
Well obviously that's true, but that doesn't mean this discussion is pointless. The right solution is to make the game routing engine more intelligent, so as to suppor different signal types as drawn and desired. Patch TTD has national train-sets with national signals, OpenTTD can do the same thing only better.
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Post by skunk »

Hi!

Just wanted to post a description of the austrian (and the swiss) signals here:
http://www.8ung.at/smi/ .

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Here is an image of an austrian signal
Here is an image of an austrian signal
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Post by Purno »

This signal would be very big in the game because every light must be at least 1 pixel.
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Post by Bjarni »

krtaylor wrote:
Bjarni wrote:If everybody wants to implement the signal from their home country, we can't agree on anything.
Well obviously that's true, but that doesn't mean this discussion is pointless. The right solution is to make the game routing engine more intelligent, so as to suppor different signal types as drawn and desired. Patch TTD has national train-sets with national signals, OpenTTD can do the same thing only better.
I will end the discussion of signals looks by saying that I talked to Guyver (he is making a new graphic engine) and talked about user created graphics and such. He wants to make it so people can make some sprites and add a txt file, that contains the properties of the item you want to add. This way, it should be fairly simple to make your own graphics
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Post by VPN-User »

We don' t only talk about graphics in this topic. It' s all about the signal system and how it works.
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Post by Bjarni »

VPN-User wrote:We don' t only talk about graphics in this topic. It' s all about the signal system and how it works.
That's my point. End of signal looks so we can find out how any future signals should work and graphics can be added when we have the signals
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Post by VPN-User »

We should make a decision which is not country-specific but good for gameplay :!:

It shouldn' t be complicated and only consist of functions that are useful in the game. Not just to be realistic.
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Post by LorenzoDV »

I see there's no more activity here. Will amber signals be implemented? I'd like to see them in the game!
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Post by Purno »

1. What are amber signals?

2. What about these little small tiny signals on platforms as we have them in the Netherlands?

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Post by Bjarni »

LorenzoDV wrote:I see there's no more activity here. Will amber signals be implemented? I'd like to see them in the game!
maybe, but not in the next revision. Nobody works on that and we wants to fix other issues first
Purno wrote:2. What about these little small tiny signals on platforms as we have them in the Netherlands?
I don't know any signals in the Netherlands, but I guess "platform exit signal" :P
That is the most likely if it is a signal for the driver
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Post by LorenzoDV »

Purno wrote:1. What are amber signals?
Simply "yellow" singlas, pre-alerting that the next signal is red.
Bjarni wrote:maybe, but not in the next revision. Nobody works on that and we wants to fix other issues first
No hurry, just wanted to know.
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Post by Claw »

I would love to see more realistic acceleration and deacceleration in the game, more realistic turns would be great too, round and wider corners maybe, instead of the _/ type of turns. Actually, anything that would make it more realistic would be great.
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Post by mike[F] »

This is a thread about signals... :P
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Post by Greeny »

Is there anybody working on this or is all the info useless??
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Post by Bjarni »

Greeny wrote:Is there anybody working on this or is all the info useless??
nobody works on this at the moment, however somebody might do that in the future
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Post by Janoz »

I don't think this will work. The only affect this will have is that trains on a busy track will always travel at half there max-speed. The ideal situation is that the first train travels at max speed so other trains wont catch up, but normaly there is no front train because there is always a train or a station in fron of it.
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Post by Greeny »

that was the idear wasen't it :?
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Post by LorenzoDV »

Janoz wrote:but normaly there is no front train because there is always a train or a station in fron of it.
That's not always true. At least not on my networks.
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Post by SF3 »

Purno, signals in The Netherlands are amber-green-red (from top to bottom) I think.
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