More signals
Moderator: OpenTTD Developers
2-aspect lights:
green -> red -obstruction-
3-aspect lights:
green -> 1 yellow -> red -obstruction-
4-aspect lights:
green -> 2 yellows -> 1 yellow -> red -obstruction-
That's the simple part. Approach control is sometimes used at junctions to control approach speed. For slow turnouts:
green -> (yellow aspects if needed) -> red -junction-> green
For slightly faster turnouts:
green -> 2 yellows flashing -> 1 yellow flashing -> 1 yellow -junction-> green
See also:
http://www.trainweb.org/railwaytechnica ... ktypes.htm
http://www.davros.org/rail/signalling/a ... intro.html
http://www.signalbox.org/signals.shtml
green -> red -obstruction-
3-aspect lights:
green -> 1 yellow -> red -obstruction-
4-aspect lights:
green -> 2 yellows -> 1 yellow -> red -obstruction-
That's the simple part. Approach control is sometimes used at junctions to control approach speed. For slow turnouts:
green -> (yellow aspects if needed) -> red -junction-> green
For slightly faster turnouts:
green -> 2 yellows flashing -> 1 yellow flashing -> 1 yellow -junction-> green
See also:
http://www.trainweb.org/railwaytechnica ... ktypes.htm
http://www.davros.org/rail/signalling/a ... intro.html
http://www.signalbox.org/signals.shtml
Bugzilla available for use - PM for details.
Well obviously that's true, but that doesn't mean this discussion is pointless. The right solution is to make the game routing engine more intelligent, so as to suppor different signal types as drawn and desired. Patch TTD has national train-sets with national signals, OpenTTD can do the same thing only better.Bjarni wrote:If everybody wants to implement the signal from their home country, we can't agree on anything.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Hi!
Just wanted to post a description of the austrian (and the swiss) signals here:
http://www.8ung.at/smi/ .
Skunk.
Just wanted to post a description of the austrian (and the swiss) signals here:
http://www.8ung.at/smi/ .
Skunk.
- Attachments
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- Here is an image of an austrian signal
- h8_pr.gif (609 Bytes) Viewed 4044 times
I will end the discussion of signals looks by saying that I talked to Guyver (he is making a new graphic engine) and talked about user created graphics and such. He wants to make it so people can make some sprites and add a txt file, that contains the properties of the item you want to add. This way, it should be fairly simple to make your own graphicskrtaylor wrote:Well obviously that's true, but that doesn't mean this discussion is pointless. The right solution is to make the game routing engine more intelligent, so as to suppor different signal types as drawn and desired. Patch TTD has national train-sets with national signals, OpenTTD can do the same thing only better.Bjarni wrote:If everybody wants to implement the signal from their home country, we can't agree on anything.
1. What are amber signals?
2. What about these little small tiny signals on platforms as we have them in the Netherlands?
2. What about these little small tiny signals on platforms as we have them in the Netherlands?
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
maybe, but not in the next revision. Nobody works on that and we wants to fix other issues firstLorenzoDV wrote:I see there's no more activity here. Will amber signals be implemented? I'd like to see them in the game!
I don't know any signals in the Netherlands, but I guess "platform exit signal"Purno wrote:2. What about these little small tiny signals on platforms as we have them in the Netherlands?
That is the most likely if it is a signal for the driver
I don't think this will work. The only affect this will have is that trains on a busy track will always travel at half there max-speed. The ideal situation is that the first train travels at max speed so other trains wont catch up, but normaly there is no front train because there is always a train or a station in fron of it.
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