The new disaster: Mudflows/Landslides

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

Post Reply
User avatar
RAMMAR
Engineer
Engineer
Posts: 74
Joined: 06 Feb 2009 19:06
Location: Riga, Latvia - Рига, Латвия

The new disaster: Mudflows/Landslides

Post by RAMMAR »

After playing in Open TTD, with the standart ability to partially lower the terrain under some industries which are located at the top of the highest hills, I got this idea: if a large ammount of the highets hill block will fall down, at the bottom, it will create a random hill... These mudflows/landslides can destroy anything that will appear on their way:
industries, cities, tracks/roads/water ways with the ships/trains/buses if they were at that place during this event... A very extreme and random disaster - much interesting then the stupid UFO or coal mine disaster (very small version of my idea)...
I've the example of this in two screenshots (before and after)...

P.S. It seems that this idea was already told in the other places and in different forms exept this part of this forum...
Attachments
After.png
(333.24 KiB) Downloaded 182 times
Before.png
(352.29 KiB) Downloaded 164 times
Last edited by RAMMAR on 23 Jun 2009 07:22, edited 1 time in total.
Life is the moving train on the tracks...
(Transport Tycoon Deluxe for the real)

User avatar
Benny
Tycoon
Tycoon
Posts: 2185
Joined: 25 Aug 2007 17:03
Location: ~/

Re: The new disaster: Mudflows/Landslides

Post by Benny »

Please, provide PNG screenshots, and not PCX or JPG ones. JPG lowers the quality and PCX cannot be opened in Firefox (or other browsers).

As for the suggestion: I don't like it, but I wouldn't mind having this as a patch which can be turned off.
Image

User avatar
RAMMAR
Engineer
Engineer
Posts: 74
Joined: 06 Feb 2009 19:06
Location: Riga, Latvia - Рига, Латвия

Re: The new disaster: Mudflows/Landslides

Post by RAMMAR »

Ooops... Sorry, forgot to convert them... Now it's done...
Anyway, back to the topic: it will be a possibility to lose a perfect coal mine or some other industry and the less valuable things, but still it will be the loss... This thing could be avoided on the plain terrain (easy mode or by using a lot of terrain morphing/hill killing) or via an option...
As for myself, I want this thing, because it will bring more road/railroad planning and of course much more spending - in other words, it could bring the real challenge...
Life is the moving train on the tracks...
(Transport Tycoon Deluxe for the real)

maquinista
Tycoon
Tycoon
Posts: 1809
Joined: 10 Jul 2006 00:43
Location: Spain

Re: The new disaster: Mudflows/Landslides

Post by maquinista »

Is a good idea to avoid building excessive slopes in terrain.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]

User avatar
technosnorunt58
Engineer
Engineer
Posts: 79
Joined: 09 Nov 2008 00:59

Re: The new disaster: Mudflows/Landslides

Post by technosnorunt58 »

Great idea I hope it gets lots of support.

User avatar
technosnorunt58
Engineer
Engineer
Posts: 79
Joined: 09 Nov 2008 00:59

Re: The new disaster: Mudflows/Landslides

Post by technosnorunt58 »

Great idea I hope it gets lots of support.

davidjih
Engineer
Engineer
Posts: 6
Joined: 10 Jan 2011 14:58

Re: The new disaster: Mudflows/Landslides

Post by davidjih »

Awesome!

And good with a realistic disaster!

User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2384
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: The new disaster: Mudflows/Landslides

Post by SwissFan91 »

You might need a few more signals in case it happens again :roll:
Image
Total Alpine Replacement Set: Industry, Town, Objects
**ATTENTION**: If anyone would like me to help draw snow stages in any of their GRFs let me know. I genuinely enjoy drawing them.

Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: Google [Bot] and 5 guests