
I ask about it in order to ease for newbies in forums finding that info in this place (I know the most common situation is that this post is ignored. However, I think that is worth the effort

Sorry if my english is bad, so feel free to correct me.

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But not as a consequence of an adjustable maintenance budget,with derailment risks associated with breaking speed limitskamnet wrote:◦Safety at level crossings - accomplished via proper placement of PBS
◦Night - accomplished via two NewGRF sets
◦Rack rail - accomplished whenever somebody makes a NewGRF set
◦Aging of tracks - available via patch
How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.kamnet wrote: ◦Tracks over bridge's entrance - available via patch
◦Signals on bridges and in tunnels - available via patch
◦Variable length - NewGRF has achieved this
◦Articulated - completed
◦Wagon replace with cargo refit (advanced refit options) - available via NewGRF spec
◦More monorails/maglevs - available via NewGRF
◦Ships that don't drive through each other - available via patch
◦More future vehicles - available via NewGRFs
But we're still stuck with the same number of HQ stages,with the top one easily achieved before a company grows enormously larger with no further change possible.kamnet wrote: ◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps) - available via NewGRF and NewObjects
◦Placeable airports - Airports are placeable and always have been
◦City owned airports - available via patch
◦More customizable HQ's - accomplished via NewGRF spec
kamnet wrote: ◦Face window fix/ implementation - done
The beauty of an open add-on system like OpenTTD is that if you see something that's missing, you can make your own add-on. With enough drive and patience, anyone can learn to create a vehicle NewGRF.Baldy's Boss wrote:How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.
Yes, we made note of that nearly two years agomorzenmebs wrote:a lot of these already exist in grfs and jgrpp
We have discussed it a bit on IRC, implementing something so Game Script can control vehicle introductions, and maybe also affect industries in various ways. It hasn't gone further than vague ideas so far.NoNameNamer wrote:Has anyone looked into a Research & Development feature with some sort of tech tree such that companies have to invest money and time into developing and manufacturing new vehicles and improvements instead of getting access to them for free with the passing of time? Or perhaps use R&D to get early access to various technologies and vehicles.
Apologies if this was already brought up.
I'm so sorry for speaking without knowing, I thought those features were part of the main game. Certainly the patch was doing a lot more for me than I ever knew.2TallTyler wrote: ↑10 Oct 2020 14:10 Infrastructure sharing and the increased zoom range you describe have never been part of base OpenTTD, but are included in JGR’s Patchpack.
The main reasons patches don't make it into the base game are:CazadorSirenas wrote: ↑10 Oct 2020 15:06I'm so sorry for speaking without knowing, I thought those features were part of the main game. Certainly the patch was doing a lot more for me than I ever knew.2TallTyler wrote: ↑10 Oct 2020 14:10 Infrastructure sharing and the increased zoom range you describe have never been part of base OpenTTD, but are included in JGR’s Patchpack.
I'll keep playing TopTechDreamer modif because it's really worthy, but damn I'll miss those features. I guess is win some, lose some.
I just wonder (and I'll apologize again if once more I'm speaking without knowing) why the successive versions of the game don't add the features that people put in patches, since they're proof of doable. Now wouldn't that be great?
CazadorSirenas wrote: ↑12 Oct 2020 18:40 64 types of rails? I've only ever played 4 (iron, electric, mono and maglev).
OpenTTD has always supported zooming out 2/4/8x, but didn't support 2/4x zoom in for many years.The zooming I've been seeing x2/x4/x8 since always in the config options, how is that new? Wasn't the possibility of seeing the game closer/further there since the beginning?
Just like having multiple types of rail track, OpenTTD now supports up to 64 types of roads and tram tracks, and you can combine NewGRF sets to reach that limit.What new roads and trams? What does it refer to?
This is a feature of the JGR Patch Pack, it's not in core OpenTTD.Starting a new game in 1.9.1 I noticed that the vehicles don't show the profit of their entire life anymore in their info window. Was this feature from the patch I played previosuly and not from the core game?
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