Suggestions commonly asked for

Got an idea for OpenTTD? Post it here!

Moderator: OpenTTD Developers

McZapkie
Tycoon
Tycoon
Posts: 1182
Joined: 18 Jan 2014 18:10

Re: Suggestions commonly asked for

Post by McZapkie »

I did not found any proposal about ranking improvement.
Currently there is usually round 900 points, because all goals are relatively ease to achieve,
whereas minimal profit goal is rather impossible to fulfill if transfer orders/cargodist are in use.

My proposal is, to use station ratings instead of minimal profit ranking.
Such rating can be an average ranking from the 10 stations with the highest ranking
(if company have less than 10 stations, missing stations are treated as with 0 rating).
My experimental openTTD server: 149.156.194.203:3979 non-standard client, now testing: JGRPP http://tiny.pl/ggnch
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, preindustrial houses, wired, ECS industry extension, V4 CEE train set.
Addicted to freeciv longturn.

User avatar
Sylf
President
President
Posts: 958
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Suggestions commonly asked for

Post by Sylf »

McZapkie wrote:I did not found any proposal about ranking improvement.
Currently there is usually round 900 points, because all goals are relatively ease to achieve,
whereas minimal profit goal is rather impossible to fulfill if transfer orders/cargodist are in use.

My proposal is, to use station ratings instead of minimal profit ranking.
Such rating can be an average ranking from the 10 stations with the highest ranking
(if company have less than 10 stations, missing stations are treated as with 0 rating).
How about a configurable rating, including an option to turn off the rating completely? In stead of arguing what should be included in that 1 set of rating, each players (or server admin) can decide how each player should be rated (what category, and weight of each), and game should provide what's available for those ratings?

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: Suggestions commonly asked for

Post by Alberth »

Sounds like a game script to me :p

I don't know if you can measure all that is required, but if not, such things can be extended.
As for the window itself, I'd say the extended rating window can be emulated in a story-ish page.

With those two elements, the entire extended performance rating window isn't of much use anymore, maybe it should be dropped.
Being a retired OpenTTD developer does not mean I know what I am doing.

Roslav
Engineer
Engineer
Posts: 59
Joined: 19 May 2014 21:50
Location: Slovakia

Re: Suggestions commonly asked for

Post by Roslav »

Alberth wrote:Sounds like a game script to me :p
But with game script for ranking you lose "slot" for another gamescript potentially enhancing gameplay

User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2393
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Suggestions commonly asked for

Post by SwissFan91 »

Is there any way I can take a Giant Screenshot but just not of the whole map? When I do a regular GS the file is way too big to even open in my Paint program as I don't have a huge amount of memory.

This would be great for making piste maps if I could have a large ish screenshot. Thanks.
Total Alpine Replacement Set: Industry, Town, Objects

Eddi
Tycoon
Tycoon
Posts: 7468
Joined: 17 Jan 2007 00:14

Re: Suggestions commonly asked for

Post by Eddi »

you can zoom out and make a zoomed-in screenshot of the visible area via the ?-menu
You might not exactly be interested in Ferion, but if you are, have fun :)

User avatar
SwissFan91
Tycoon
Tycoon
Posts: 2393
Joined: 08 Feb 2009 18:36
Location: Alberta, Canada

Re: Suggestions commonly asked for

Post by SwissFan91 »

That's awesome - thanks Eddi. I never knew there were so many options in the ?-menu.
Total Alpine Replacement Set: Industry, Town, Objects

User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 327
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: Suggestions commonly asked for

Post by te_lanus »

One thing I would love is the ability of vehicles/trains/planes to go to the nearest depot when the vehicle gets old and "needs" replacing. IE a PAX train setup to go between St. Petersburg and Moscow, when it reaches the age limit (ie 40 years) it'll zip of to the nearest depot and autorenew.

Eddi
Tycoon
Tycoon
Posts: 7468
Joined: 17 Jan 2007 00:14

Re: Suggestions commonly asked for

Post by Eddi »

wtf are you talking about? that has been a feature for like 10 years now...
You might not exactly be interested in Ferion, but if you are, have fun :)

User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 327
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: Suggestions commonly asked for

Post by te_lanus »

Eddi wrote:wtf are you talking about? that has been a feature for like 10 years now...
I've played three games now where trains never got replaced, ending up with trains running decades after it should have automagically gone to be replaced.

Since I play with breakdowns off, trains don't go the depot to be serviced, if I understand this correctly: https://wiki.openttd.org/No_servicing_if_no_breakdowns. And if I understand it correctly, since trains won't go to depots and be replaced automagically unless you explicitly tell them. Thus my "suggestion".

User avatar
Sylf
President
President
Posts: 958
Joined: 23 Nov 2010 21:25
Location: ::1

Re: Suggestions commonly asked for

Post by Sylf »

Trains do go to depots when you start replacing vehicles even with that option enabled and breakdowns disabled, as long as the trains can find a path to a depot.

Eddi
Tycoon
Tycoon
Posts: 7468
Joined: 17 Jan 2007 00:14

Re: Suggestions commonly asked for

Post by Eddi »

Careful here. Trains go to Autoreplace [to a different type], but not Autorenew [to the same type] when breakdowns (and servicing) are disabled.

there is no point in autorenew when breakdowns are disabled (but the message should be suppressed)
You might not exactly be interested in Ferion, but if you are, have fun :)

User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 327
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: Suggestions commonly asked for

Post by te_lanus »

One thing that will make my gaming a little bit more profitable, a option in the news section that pops up at a prescribed time, when a cargo vehicle sits at a station and never receive cargo, because you forgot to refit it to the required cargo.

Thus a train sitting at a sand quarry (firs used for example) and you forgot that it's default is coal, thus will never receive anything. After X months you get a news article that Train X has yet to receive any goods on the last X months.

User avatar
Redirect Left
Tycoon
Tycoon
Posts: 6669
Joined: 22 Jan 2005 19:31
Location: Wakefield, West Yorkshire

Re: Suggestions commonly asked for

Post by Redirect Left »

Total expences column
I hadn't actually thought of this. Would it be possible to implement a total expense vs total income for the entire game into OpenTTD? (If already implemented, i've totally overlooked and not seen it!) That'd be a rather neat little statistic i'd feel.
te_lanus wrote:One thing that will make my gaming a little bit more profitable, a option in the news section that pops up at a prescribed time, when a cargo vehicle sits at a station and never receive cargo, because you forgot to refit it to the required cargo.
I'd like to vouch for this one if its ever found feasible and reasonable to put into trunk. It happens a lot to me...
Image
Worst Behaved IRC Member of 2008, 2009 & 2010 - Go Me!

User avatar
kamnet
Moderator
Moderator
Posts: 7252
Joined: 28 Sep 2009 17:15
Location: Eastern KY
Contact:

Re: Suggestions commonly asked for

Post by kamnet »

At the first of the year the news toolbar notifies you of every vehicle that didn't make a profit in the last year.

Supercheese
Tycoon
Tycoon
Posts: 1660
Joined: 16 Dec 2007 22:24
Location: Idaho, USA

Re: Suggestions commonly asked for

Post by Supercheese »

kamnet wrote:At the first of the year the news toolbar notifies you of every vehicle that didn't make a profit in the last year.
Except this doesn't apply to brand new vehicles, the game waits a year or two until this notification appears for them.
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

"Fashions and cultures change, but steam trains shall always be majestic."
-Professor Hershel Layton

User avatar
te_lanus
Transport Coordinator
Transport Coordinator
Posts: 327
Joined: 19 Jul 2012 18:04
Location: The Elizabeth Arkham Asylum for the Criminally Insane

Re: Suggestions commonly asked for

Post by te_lanus »

kamnet wrote:At the first of the year the news toolbar notifies you of every vehicle that didn't make a profit in the last year.
I normally play with this setting off, as my playstyle I end up with quite a few trains/buses/trams that run on negative income. And being reminded each year that you have 50+ vehicles that is running in the red gets quite annoying.

jeremyquann
Engineer
Engineer
Posts: 4
Joined: 02 May 2015 21:14

Re: Suggestions commonly asked for

Post by jeremyquann »

There's traffic lights. I hope you can add them in if you like.

Flamefire
Engineer
Engineer
Posts: 19
Joined: 07 Aug 2010 15:03

Re: Suggestions commonly asked for

Post by Flamefire »

Closing windows with right-click would also be great: https://bugs.openttd.org/task/4950

apostrophe
Engineer
Engineer
Posts: 6
Joined: 25 Jun 2016 12:45

Re: Suggestions commonly asked for

Post by apostrophe »

Flamefire wrote:Closing windows with right-click would also be great: https://bugs.openttd.org/task/4950
This omg

Also, would be nice to visualize the data the map (hotkey f4) shows on the game screen. The pixel map make for a bad macro assessment.

Also, a hotkey for assigning orders, if there isn't one.

Post Reply

Return to “OpenTTD Suggestions”

Who is online

Users browsing this forum: No registered users and 5 guests