Suggestions commonly asked for

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apostrophe
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Re: Suggestions commonly asked for

Post by apostrophe » 27 Jun 2016 14:54

Flamefire wrote:Closing windows with right-click would also be great: https://bugs.openttd.org/task/4950
This omg

Also, would be nice to visualize the data the map (hotkey f4) shows on the game screen. The pixel map make for a bad macro assessment.

Also, a hotkey for assigning orders, if there isn't one.

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einsteinyh
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Re: Suggestions commonly asked for

Post by einsteinyh » 05 Jul 2016 21:20

Isn't there any possibility to update the first post with newer suggestions and their implementation status or way to get them? (As it happens on the wiki) :roll:
I ask about it in order to ease for newbies in forums finding that info in this place (I know the most common situation is that this post is ignored. However, I think that is worth the effort :wink: )
Sorry if my english is bad, so feel free to correct me. :roll:

Eddi
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Re: Suggestions commonly asked for

Post by Eddi » 06 Jul 2016 02:37

In general, there will be a lot more people able to change a wiki than a forum post. and since keeping a list like this up to date requires both knowledge and dedication, you will rarely find people matching all of these requirements. you're better off putting a link to the wiki.
You might not exactly be interested in Ferion, but if you are, have fun :)

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Awesometrains
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Re: Suggestions commonly asked for

Post by Awesometrains » 13 Jul 2016 01:40

Economics
◦More disasters
◦War disaster
◦Less random economy
◦Total expences column
◦Safety at level crossings
◦Different trainsets for different players - NewGRF has accomplished this

Environment
◦Underwater levels (visable or not)
◦Night
◦Seasons
◦Snow on things (roads, tracks, buildings) - Snow has been implemented in the game already
◦Two height levels

Track-types
◦Subways
◦Trams - Already implemented , just doesn't come with any vehicles
◦Rack rail
◦Aging of tracks and derailment
◦Tracks over bridge's entrance
◦Auto complete signals
◦Track maintanence
◦Signals on bridges and in tunnels
◦Diagonal roads, tunnels, bridges

Vehicles
◦Variable length - NewGRF has achieved this
◦Articulated
◦Faster planes
◦Wagon replace with cargo refit (advanced refit options)
◦More monorails/maglevs
◦Ships that don't drive through each other
◦More future vehicles

Stations
◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
◦Placeable airports - Airports are placeable and always have been
◦Whole city catchment for airports
◦City owned airports

Buildings
◦More customizable HQ's

GUI
◦Face window fix/ implementation
◦Image avatars (from existing file)

---------------------------------------------------------------

Improved Version by Offlithium
Qa'pla!

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kamnet
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Re: Suggestions commonly asked for

Post by kamnet » 13 Jul 2016 02:22

◦Safety at level crossings - accomplished via proper placement of PBS
◦Night - accomplished via two NewGRF sets
◦Rack rail - accomplished whenever somebody makes a NewGRF set
◦Aging of tracks - available via patch
◦Tracks over bridge's entrance - available via patch
◦Signals on bridges and in tunnels - available via patch
◦Variable length - NewGRF has achieved this
◦Articulated - completed
◦Wagon replace with cargo refit (advanced refit options) - available via NewGRF spec
◦More monorails/maglevs - available via NewGRF
◦Ships that don't drive through each other - available via patch
◦More future vehicles - available via NewGRFs
◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
- available via NewGRF and NewObjects
◦Placeable airports - Airports are placeable and always have been
◦City owned airports - available via patch
◦More customizable HQ's - accomplished via NewGRF spec
◦Face window fix/ implementation - done

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Sylf
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Re: Suggestions commonly asked for

Post by Sylf » 13 Jul 2016 03:49

A few more.

War disaster - war themed additions won't be implemented.
Seasons - variable snow levels in arctic climate is available via NewGRF
Faster planes - matter of writing NewGRF
Whole city catchment area - Set station spread to 64, and place station tiles throughout the city.

Baldy's Boss
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Re: Suggestions commonly asked for

Post by Baldy's Boss » 20 Nov 2016 20:19

kamnet wrote:◦Safety at level crossings - accomplished via proper placement of PBS
◦Night - accomplished via two NewGRF sets
◦Rack rail - accomplished whenever somebody makes a NewGRF set
◦Aging of tracks - available via patch
But not as a consequence of an adjustable maintenance budget,with derailment risks associated with breaking speed limits
kamnet wrote: ◦Tracks over bridge's entrance - available via patch
◦Signals on bridges and in tunnels - available via patch
◦Variable length - NewGRF has achieved this
◦Articulated - completed
◦Wagon replace with cargo refit (advanced refit options) - available via NewGRF spec
◦More monorails/maglevs - available via NewGRF
◦Ships that don't drive through each other - available via patch
◦More future vehicles - available via NewGRFs
How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.
kamnet wrote: ◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
- available via NewGRF and NewObjects
◦Placeable airports - Airports are placeable and always have been
◦City owned airports - available via patch
◦More customizable HQ's - accomplished via NewGRF spec
But we're still stuck with the same number of HQ stages,with the top one easily achieved before a company grows enormously larger with no further change possible.
kamnet wrote: ◦Face window fix/ implementation - done

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Sylf
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Re: Suggestions commonly asked for

Post by Sylf » 21 Nov 2016 20:48

Baldy's Boss wrote:How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.
The beauty of an open add-on system like OpenTTD is that if you see something that's missing, you can make your own add-on. With enough drive and patience, anyone can learn to create a vehicle NewGRF.

Dutch Set version 2, UK Renewal Set 3.04 (and its addon pack), US Train Set, eGRVTS, NUTS, av8, 2cc train set, and probably some more, do offer some future (relative to 2016) vehicles. Modern Maglev Trains, as name implies, is dedicated to maglev trains, including some future trains.

morzenmebs
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Re: Suggestions commonly asked for

Post by morzenmebs » 25 Aug 2018 00:55

a lot of these already exist in grfs and jgrpp

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kamnet
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Re: Suggestions commonly asked for

Post by kamnet » 25 Aug 2018 01:24

morzenmebs wrote:a lot of these already exist in grfs and jgrpp
Yes, we made note of that nearly two years ago :)

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NoNameNamer
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Re: Suggestions commonly asked for

Post by NoNameNamer » 16 Jan 2019 18:21

Has anyone looked into a Research & Development feature with some sort of tech tree such that companies have to invest money and time into developing and manufacturing new vehicles and improvements instead of getting access to them for free with the passing of time? Or perhaps use R&D to get early access to various technologies and vehicles.

Apologies if this was already brought up.
We understand how dangerous a mask can be. We all become what we pretend to be.
― Patrick Rothfuss, The Name of the Wind

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jfs
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Re: Suggestions commonly asked for

Post by jfs » 28 Jan 2019 22:50

NoNameNamer wrote:Has anyone looked into a Research & Development feature with some sort of tech tree such that companies have to invest money and time into developing and manufacturing new vehicles and improvements instead of getting access to them for free with the passing of time? Or perhaps use R&D to get early access to various technologies and vehicles.

Apologies if this was already brought up.
We have discussed it a bit on IRC, implementing something so Game Script can control vehicle introductions, and maybe also affect industries in various ways. It hasn't gone further than vague ideas so far.

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Chrill
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Re: Suggestions commonly asked for

Post by Chrill » 28 Jan 2019 23:00

If someone would be willing to send me a completed and formatted list, I'd happily update the first post accordingly.
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