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PostPosted: Mon Jun 27, 2016 2:54 pm 
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Engineer
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Joined: Sat Jun 25, 2016 12:45 pm
Posts: 6
Flamefire wrote:
Closing windows with right-click would also be great: https://bugs.openttd.org/task/4950


This omg

Also, would be nice to visualize the data the map (hotkey f4) shows on the game screen. The pixel map make for a bad macro assessment.

Also, a hotkey for assigning orders, if there isn't one.


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PostPosted: Tue Jul 05, 2016 9:20 pm 
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Engineer
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Joined: Mon Feb 15, 2016 1:22 am
Posts: 30
Location: Bogotá
Isn't there any possibility to update the first post with newer suggestions and their implementation status or way to get them? (As it happens on the wiki) :roll:
I ask about it in order to ease for newbies in forums finding that info in this place (I know the most common situation is that this post is ignored. However, I think that is worth the effort :wink: )
Sorry if my english is bad, so feel free to correct me. :roll:


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PostPosted: Wed Jul 06, 2016 2:37 am 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 6934
In general, there will be a lot more people able to change a wiki than a forum post. and since keeping a list like this up to date requires both knowledge and dedication, you will rarely find people matching all of these requirements. you're better off putting a link to the wiki.

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PostPosted: Wed Jul 13, 2016 1:40 am 
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Traffic Manager
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Joined: Sun Nov 22, 2015 5:07 pm
Posts: 133
Economics
◦More disasters
◦War disaster
◦Less random economy
◦Total expences column
◦Safety at level crossings
◦Different trainsets for different players - NewGRF has accomplished this

Environment
◦Underwater levels (visable or not)
◦Night
◦Seasons
◦Snow on things (roads, tracks, buildings) - Snow has been implemented in the game already
◦Two height levels

Track-types
◦Subways
◦Trams - Already implemented , just doesn't come with any vehicles
◦Rack rail
◦Aging of tracks and derailment
◦Tracks over bridge's entrance
◦Auto complete signals
◦Track maintanence
◦Signals on bridges and in tunnels
◦Diagonal roads, tunnels, bridges

Vehicles
◦Variable length - NewGRF has achieved this
◦Articulated
◦Faster planes
◦Wagon replace with cargo refit (advanced refit options)
◦More monorails/maglevs
◦Ships that don't drive through each other
◦More future vehicles

Stations
◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
◦Placeable airports - Airports are placeable and always have been
◦Whole city catchment for airports
◦City owned airports

Buildings
◦More customizable HQ's

GUI
◦Face window fix/ implementation
◦Image avatars (from existing file)

---------------------------------------------------------------

Improved Version by Offlithium

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PostPosted: Wed Jul 13, 2016 2:22 am 
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Tycoon
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Joined: Mon Sep 28, 2009 5:15 pm
Posts: 5881
Location: Eastern KY
◦Safety at level crossings - accomplished via proper placement of PBS
◦Night - accomplished via two NewGRF sets
◦Rack rail - accomplished whenever somebody makes a NewGRF set
◦Aging of tracks - available via patch
◦Tracks over bridge's entrance - available via patch
◦Signals on bridges and in tunnels - available via patch
◦Variable length - NewGRF has achieved this
◦Articulated - completed
◦Wagon replace with cargo refit (advanced refit options) - available via NewGRF spec
◦More monorails/maglevs - available via NewGRF
◦Ships that don't drive through each other - available via patch
◦More future vehicles - available via NewGRFs
◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
- available via NewGRF and NewObjects
◦Placeable airports - Airports are placeable and always have been
◦City owned airports - available via patch
◦More customizable HQ's - accomplished via NewGRF spec
◦Face window fix/ implementation - done

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Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?


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PostPosted: Wed Jul 13, 2016 3:49 am 
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President
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Joined: Tue Nov 23, 2010 9:25 pm
Posts: 941
Location: ::1
A few more.

War disaster - war themed additions won't be implemented.
Seasons - variable snow levels in arctic climate is available via NewGRF
Faster planes - matter of writing NewGRF
Whole city catchment area - Set station spread to 64, and place station tiles throughout the city.


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PostPosted: Sun Nov 20, 2016 8:19 pm 
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Tycoon
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Joined: Sun Feb 23, 2014 10:02 pm
Posts: 1217
kamnet wrote:
◦Safety at level crossings - accomplished via proper placement of PBS
◦Night - accomplished via two NewGRF sets
◦Rack rail - accomplished whenever somebody makes a NewGRF set
◦Aging of tracks - available via patch

But not as a consequence of an adjustable maintenance budget,with derailment risks associated with breaking speed limits

kamnet wrote:
◦Tracks over bridge's entrance - available via patch
◦Signals on bridges and in tunnels - available via patch
◦Variable length - NewGRF has achieved this
◦Articulated - completed
◦Wagon replace with cargo refit (advanced refit options) - available via NewGRF spec
◦More monorails/maglevs - available via NewGRF
◦Ships that don't drive through each other - available via patch
◦More future vehicles - available via NewGRFs

How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.

kamnet wrote:
◦Segmented staitions (graphically)
◦Storage areas for stations (warehouses....)
◦Large docks (combine with above perhaps)
- available via NewGRF and NewObjects
◦Placeable airports - Airports are placeable and always have been
◦City owned airports - available via patch
◦More customizable HQ's - accomplished via NewGRF spec

But we're still stuck with the same number of HQ stages,with the top one easily achieved before a company grows enormously larger with no further change possible.

kamnet wrote:
◦Face window fix/ implementation - done


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PostPosted: Mon Nov 21, 2016 8:48 pm 
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President
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Joined: Tue Nov 23, 2010 9:25 pm
Posts: 941
Location: ::1
Baldy's Boss wrote:
How many NewGRFs actually offer more maglevs or future vehicles?...I know the two Vactrain/track sets.I thought you were the one who commented that there weren't many.

The beauty of an open add-on system like OpenTTD is that if you see something that's missing, you can make your own add-on. With enough drive and patience, anyone can learn to create a vehicle NewGRF.

Dutch Set version 2, UK Renewal Set 3.04 (and its addon pack), US Train Set, eGRVTS, NUTS, av8, 2cc train set, and probably some more, do offer some future (relative to 2016) vehicles. Modern Maglev Trains, as name implies, is dedicated to maglev trains, including some future trains.


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