larger airport and some new features.

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Xilef
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some airport parts

Post by Xilef »

I was bored and copied some parts from the existing airports. Could it mabe be used for customized airports?
Attachments
crossing runways.jpg
crossing runways.jpg (57.15 KiB) Viewed 3486 times
concrete.jpg
concrete.jpg (23.72 KiB) Viewed 3486 times
airport building 1.jpg
airport building 1.jpg (45.55 KiB) Viewed 3486 times
Xilef
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some more

Post by Xilef »

since the max. number of attachment is 3, I have to post another reply...
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helipad with fence.jpg
helipad with fence.jpg (24.58 KiB) Viewed 3483 times
grass.jpg
grass.jpg (24.84 KiB) Viewed 3483 times
depot.jpg
depot.jpg (29.43 KiB) Viewed 3483 times
Xilef
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Post by Xilef »

...and again...
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it's a bit weird on the lowest terminal. can fix it if it's any idea to use this.
it's a bit weird on the lowest terminal. can fix it if it's any idea to use this.
terminals with structure.jpg (60.58 KiB) Viewed 3487 times
terminal.jpg
terminal.jpg (23.28 KiB) Viewed 3487 times
runway 1.jpg
runway 1.jpg (42.07 KiB) Viewed 3487 times
MeusH
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Post by MeusH »

We aleady have all these images except crossing runways.jpg. Besides, you've posted .jpgs which are useless to us since jpg is a loosy format
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belugas
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Post by belugas »

Here are the original picts used by the game... In case you want them
I like your last shot.
I just don't know about the terminal pads... I guess a better design could be found
Attachments
Airports.zip
(25.54 KiB) Downloaded 140 times
If you are not ready to work a bit for your ideas, it means they don't count much for you.
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Xilef
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Post by Xilef »

thanks!
alright. no more jpg...
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Post by Xilef »

Now I have done a Photoshop document with all airport parts.
(made on photoshop 7 CS)
Each component has its own layer. I named them with which number and type.
It will be easier for everyone to put the layers together to assemble new airport types.

The helipad on international airport was missing in the file from belugas. I cut out the round thing from the helipad structure just to have something to use temporary.

I also made runway in the other direction, left/right, whatever you call it.

...and also a tile for crossing runways. I'm stuck with the idea of having crossing runways! just can't let it go.

anyway. for all of you having photoshop. try this!
Attachments
all components.zip
All airport components for Photoshop with layers
(443.84 KiB) Downloaded 131 times
Xilef
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example

Post by Xilef »

Just made an example of a huge airport (which is just an example). It didn't take so long when using layers. :D
To code something like this might be another story...

grass tiles. shall it be new grass tiles or the original tt tile? I skipped grass for now.

MeusH: is png format better? bmp is not allowed in the forum.
Attachments
huge airport1.png
huge airport1.png (96.23 KiB) Viewed 704 times
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belugas
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Post by belugas »

Hehehe... huge indeed...
And your signature : crossed runways :)

Do not care about the grass...
It can be taken care on building the real airport...

I'll be honest, I don't like crossed runways.
But it is my own opinion...

I like the work you've done with horizon-vertical ones.
I like the idea of the upper terminals facing the center ones. Breathing room.
Cool.

keep on!
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Yoeri
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Post by Yoeri »

woow, that looks chaotical! Perfect! Just like in real-life! :D
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Post by jnmbk »

But there is only one hangar :(
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forgot them

Post by Xilef »

belugas wrote:And your signature : crossed runways
yea! haha
:lol:
jnmbk wrote:But there is only one hangar :(
I know. I forgot them. But this was just a test example. They're easy to add...
Last edited by Xilef on 01 Dec 2005 22:28, edited 2 times in total.
crossed runways.
Gurluas2000
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Post by Gurluas2000 »

looks really good
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Post by Born Acorn »

but its too random. It looks like it would clog easy and has no sense of regularity. Here is a concept airport I found dep inside my backed up discs, I designed it with airport efficiency in mind, yet it has cons. (arriving planes must cross the other runway, but do not clog it). My idea was to small slow, small planes get off the runway MUCH earlier.

Image
Image
billbob
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Post by billbob »

But how did mega rail get two runways?
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thgergo
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Post by thgergo »

I have dreamed a airport. It has got 4 runways :)
Thanks to Xilef, i used his "all components.zip"
Attachments
airport.PNG
airport.PNG (49.69 KiB) Viewed 3224 times
Image
Image
csuke
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Post by csuke »

now THAT i like!

best airport i've ever seen

only think i'd suggest is to make the inner runways 1 tile shorter and use them for taking off (less space required), so that all runways can be used at the same time, and you make in essence 2 parralel paths for planes to follow, all the way from the landing strip to taking off

also i'd suggest swap one of each of the pairs of depots with the radar antenna, so that planes can service either before or after stopping
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Post by webfreakz.nl »

thgergo wrote:I have dreamed a airport. It has got 4 runways :)
Thanks to Xilef, i used his "all components.zip"
still sucks :P Only one aircraft is able to go to 1 of the 2 landing-strokes, the other aircraft has to wait! (considering the 2 most down lanes)
# Programming is like sex, one mistake and you have to support it for the rest of your life. (Michael Sinz)
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belugas
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Post by belugas »

I really like those two last airports
About the last one and the end of runway problem: that is why, on my suggestion (one of first pages), I've positionned both runways in and runways out one tile apart. I thought that doing so, the plnes would have theit own exits, without blocking each others...
If you are not ready to work a bit for your ideas, it means they don't count much for you.
OpenTTD and Realism? Well... Here are a few thoughs on the matter.
He he he he
------------------------------------------------------------
Music from the Bloody Time Zones
MeusH
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Post by MeusH »

thgergo wrote:I have dreamed a airport. It has got 4 runways :)
Thanks to Xilef, i used his "all components.zip"
It's great!

For people who think it's faulty, I've made a picture:
webfreakz.nl wrote:still sucks :P Only one aircraft is able to go to 1 of the 2 landing-strokes, the other aircraft has to wait! (considering the 2 most down lanes)
csuke wrote:only think i'd suggest is to make the inner runways 1 tile shorter and use them for taking off (less space required), so that all runways can be used at the same time, and you make in essence 2 parralel paths for planes to follow, all the way from the landing strip to taking off
Green line shows landing plane
On the yellow line plane will make decisions: go to hangar? go to terminal? look for terminals on the other side?
Plane can takeoff using the red line

There are no problems with planes blocking their ways.
However, if we want to make planes reverse and look for empty terminals, there may be one small block lasting a few seconds. Blue line represents reversing
Attachments
airport2.png
airport2.png (144.2 KiB) Viewed 3176 times
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