3)BIGGER AIRPORT WITH MORE THAN TWO RUNWAYS!
the international airport is far to small
as you can see below that airport has 2,500 passengers waiting but there is no way more planes could go there as there are allready many planes waiting to land. An airport with 4 runways is needed or to be able to build up to 4 airports next to each other like you can with bus staitions
In your screenshot I can see 3 aircraft waiting to land - I don't consider this many, 10 though I do. All airports are best with just one type of plane (supersonic or non-supersonic), otherwise the faster ones will always land first. When you do have just one type the planes will be as efficient as possible - supersonic planes are best because they land and clear the
With Luck and agreement from the Dev's, a patch by CobraA1 will become part of the trunk file, this will eliminate the problems of slower aircraft circling for a long time before being able to land. Information on the patch can be found here
, but a quick overview of what it does is this.
An aircraft approaches the airport, and when it reaches a pre-determined distance away from the airport it is assigned a number, in this case as it is our first aircraft to approach the airport it is assigned 1.
When another aircraft reaches the same point, if aircraft 1 has not yet landed it is assigned number 2. the next aircraft is number 3 and so on.
Now say a/c 1 is a Sampson U52 ( the first aircraft in the game), the secound a/c to reach the marker is a Darwin 300 and a/c number 3 is a Yate Haugen (concord) then normall the first a/c to reach the runway point would land first, with the patch by CobraA1, no other a/c will land untill a/c number 1 has landed, then before the concord can land the darwin300 will land as it is a/c #2 in the que.
It works like a dream, and means that you don't have to dedicate airports to a/c, which makes the game more realistic.
There are a few other idea's included in the patch witch also make the airports more efficant, things like off airport "stacks" where the a/c circle away from the airport untill they reach number 1 in the que.
As I said earlier, you can find more information (as well as the binary's and DIFF files) in the OTTD development forum of by following this link. http://www.tt-forums.net/viewtopic.php?t=15502
BTW, 10 aircraft I don't consider too much, I have had anything upto 20 a/c flying around waiting to land before with another 6 already on the deck, now THAT was a busy airport.