Moderator: OpenTTD Developers
My idea is to make a tool that allows you to:
-Select stations (area?) you want to transfer from
-Select the station you want to transfer to
-Automatically generate most efficient routes (orders)
-Automatically assign/buy busses or other vehicles to service these routes
Going further it could also be handy to have an automatic bus station building option in a given area.
No, that doesn't have the same effect, as feeder services also help increasing the station rating, which as you know is important for passenger generation.Eddi wrote: ↑22 Sep 2021 14:04 honestly, if building a feeder system is so annoying to you, you can just build a station with a giant catchment area (use ctrl+click to build a bunch of bus stops and join them to the main station). that way you get the same amount of cargo, but don't have to manage any vehicles.
Especially when playing on large maps and building complicated rail networks, feeder lines tend to become a bit of a chore. The way I play, I usually have three or four feeder bus/tram lines for every railway line. Those feeder lines are generally fairly cookie-cutter when set up but require constant maintenance when the town grows outside of its catchment area, and / or the line gets overcrowded.
There's a big difference between a game that plays itself and a game that allows the player to choose which areas they want to manage themselves while automating the rest. And the conflict of "automation vs player control" is already something where every game makes a trade-off. You could argue that OpenTTD already "plays itself" because vehicles just follow the player's orders without requiring them to manually set points and signals for them, and it doesn't even require the player to set speed limits in curves to prevent the trains from derailing because the train just magically knows it needs to slow down in curves. I don't even need to be here, I can go get myself a kebab while the game is running and it'll be fine!
This is not something where there's a correct and perfect answer exists and while I am absolutely not willing to code something this complex, I think that just assuming OP is making this proposal because they're too lazy to actually play the game is kind of disingenous.
And the catchment area cheat you propose is one of those things that just feels like, well, a cheat.
The basic idea is pick a number of stations in the capture area, lets call them A and B with E the big station you want to transfer the passengers too.
You then make a single order for all the vehicles which basically looks like this.
If station A has passengers waiting
goto station A and full load
goto station E and transfer
if station b has passengers waiting
got station B and full load
got station E and transfer
Basically the busses then go to the first station in the list which has waiting passengers regardless of which station it is, and only one common order is needed for all the busses.
You can increase the number of stations to as many as you like.
All you then need to do is occasionally watch the ratings of the stations to make sure that your busses do make it to all of the stations, if not you just add more busses.
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