Moderator: OpenTTD Developers
Is there any way to increase this beyond 254??
I have a 1024 x 1024 map going and I have partially built what I call a "world tour" where many (100+ trains, shared orders) visit every passenger station there is.
I haven't finished all the towns yet and have hit this limit.
Look into ways to use self-regulating networks (or just through stations and not non-stop orders) to make the vehicles visit more stations in order than they have orders.
Interesting solution but, problematic.
It seems "silly" for an Open Source game to have such a (in my opinion) low limit in this day and age of computers.
Perhaps one of the devs could look to extending this??
Doesn't work quite like I hoped.
Too add new station I have to delete "implicit" stops to make room. Meaning I will end up having stations missing from my orders list.
Which can be a pain for many reasons.
The difficult part is the network protocol/command system. The command system is designed around two generic 32 bit fields that get packed with data, and if the commands that require a vehicle order index don't have room to expand the field width, you're more or less out of luck. Lots of strange things about OpenTTD can be answered as "because it seemed like a good idea 10/15/25 years ago".
well... the game isn't from this day and age, and some design decisions from 25 years ago still limit the development of today.
I've looked through the "change log" and do not see this mentioned??mak wrote: ↑15 Oct 2020 12:40JGR has made a commit to his patch, I beleive,to increase orders to 64K
copied from Github (last line)
Commits on Oct 12, 2020
Add company setting for whether to add vehicle to group on copy-clone
Add sort by vehicle count to vehicle purchase window
Update: Translations from eints
Increase per-vehicle order limit to 64k
but he has just released 38 so not checked.
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