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I have a github account, I can assure you it does not charge for simply registering an account. The paying comes for when you're a big team or lack the ability (or skills) to make your own Git repository on your own hardware.
I've tried to recreate this on a Windows 10 machine, and i cannot do so (in either vanilla OpenTTD, or the JGR patchpack i usually use), it may be helpful if you give us your system spec, at least what version of Windows (or indeed Mac or Linux) you use.
Your issue can be highly dependent on actual hardware and possibly driver versions.
Are you using an on-board sound output, or an external one? (On-board could be laptop built-in speakers, or an analog speaker or headphone connection on the mainboard, or an analog connection on a PCI/PCIe sound card.)
If you're using an external sound device, is it connected via USB? Bluetooth? HDMI?
Regardless of on-board or external, the system mainboard can make a difference in which order and how fast devices are re-initialised after a resume operation.
Please answer ALL of these questions:
What kind of computer are you using, a desktop computer, a laptop, or a tablet/convertible?
How are you listening to the sound, via speakers built into the computer, via external speakers, via speakers built into the screen, or via headphones?
If you are using external speakers or headphones, how are they connected, via analog cable, via USB, or wirelessly?
If you are using speakers built into your screen, do they get the audio via HDMI cable or via a separate connection?
It may be worth trying to change your sound driver for the game: Find your openttd.cfg file, find the sounddriver= line, and set it to either "win32" or "xaudio".
(I remembered wrong writing my previous post, the two sound drivers available on Windows use either Win32 WaveOut or XAudio. There is no DirectSound one.)
There's several unknowns still, if you can help fill in some of those it's more likely someone will be able to reproduce the bug, and hence also fix it.
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