Does anyone understand the mechanics of how station choose which industry building to serve?
I am playing with the allow multiple industries per town set to yes. I would like to service each factory building but it seems that one factory receives all the goods despite having stations as close as possible to other factories. The adjacent industries do not receive any goods and eventually close.
Screen shot attached.
Cheers.
How to link a station to an industry
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How to link a station to an industry
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Re: How to link a station to an industry
It should be the factory that has a tile that is closest to the station's flag tile (the tile where the station name appears).
To achieve what you want, your best option is to do this:
1. Have trains transfer (not unload) the resources your factories need.
2. Build a truck/lorry station next to each factory, and one or more truck/lorry stations attached to the train station (so that they're the same station).
3. Use trucks/lorries to load the resources from the train station and unload them at the individual stations at each factory.
And as long as all of your factories remain in the cachement area of the train station, they will continue to place their output there. Making this chain will briefly disrupt your service, but only briefly.
To achieve what you want, your best option is to do this:
1. Have trains transfer (not unload) the resources your factories need.
2. Build a truck/lorry station next to each factory, and one or more truck/lorry stations attached to the train station (so that they're the same station).
3. Use trucks/lorries to load the resources from the train station and unload them at the individual stations at each factory.
And as long as all of your factories remain in the cachement area of the train station, they will continue to place their output there. Making this chain will briefly disrupt your service, but only briefly.
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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- Engineer
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Re: How to link a station to an industry
Thanks for the reply, I'll give it a try.
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Re: How to link a station to an industry
It used to be like You write but not today.
Currently, cargo is delivered to this enterprise within the range of the station that was builded first. The location of the station label and the distance from the station to the enterprise does not matter.
Two examples where I founded enterprises in a different order... As you can see, supply is not always delivered to the company closer to the station label
I understand the meaning of this change, because if a new company was established next to the station closer to the label, it would take all deliveries. The problem is that this change has done more harm than good. Earlier it was easy to build large stations with a more complex layout. Today it has sometimes become very difficult or even impossible. An example would be a station built by Fruit Salad where the supply of raw materials to each of the factories may not be possible.
Using trucks, especially the default ones, may not solve the problem here. The more that there is about 20k tons of cargo to be delivered, and with time it will be even more - it would require very large unloading stations, and then such a station will reach for an older enterprise, which will take all deliveries ... and the vicious circle closes.kamnet wrote: ↑07 May 2020 10:15 2. Build a truck/lorry station next to each factory, and one or more truck/lorry stations attached to the train station (so that they're the same station).
3. Use trucks/lorries to load the resources from the train station and unload them at the individual stations at each factory.
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Re: How to link a station to an industry
Interestingly, if you use an industry set with stockpiles like BSPI, it will intelligently divide the cargo between the industries instead of wasting it all on one. I'm not sure how that works, but it does
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