Issue with newgrf? [Trams]
Moderator: OpenTTD Developers
Issue with newgrf? [Trams]
I'm back playing openttd again after an extended absence. This time I'm trying a lot of new things, but hit this little display issue this evening. Anyone able to help me narrow down what the issue here is? It doesn't seem to matter how long the tram bridge is, nor whether it's a road first, then I add tram lines, nor what it connects to (a road, a junction, etc).
I've got quite a few NewGRFs loaded, but none that scream tram track changes - the only tram related one I can find is Modern Tram Set r3.1 (which goes some way to demonstrating how long it's been since I last played).
I've got quite a few NewGRFs loaded, but none that scream tram track changes - the only tram related one I can find is Modern Tram Set r3.1 (which goes some way to demonstrating how long it's been since I last played).
Re: Issue with newgrf? [Trams]
Looks like an encoding error in the GRF to me, someone defined a sprite area in a spritesheet file, but forgot to draw anything there, so the sprite that should be on the bridgehead is just a huge white block instead. There are likely other sprites "behind" it but they are all covered up.
Re: Issue with newgrf? [Trams]
Tks jfs, any way to tell which grf though? Or is it a case of starting a new game with no grfs and adding them one by one til the problem arises? Seems like a fairly hefty time suck?
Re: Issue with newgrf? [Trams]
Upload a save game and let us know which version of OpenTTD you're using.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Issue with newgrf? [Trams]
it could also be an error in the baseset, instead of a newgrf
Re: Issue with newgrf? [Trams]
Savegame attached. Using version 1.9.1. Thanks for any help!
Re: Issue with newgrf? [Trams]
The problem is in PikkaBird's Standard Gauge Tram Tracks, circa 2007. Most likely some of OpenTTD's code has changed in the last 12 years which has caused this to become broken, or possibly because we can now have multiple tram track types. I'm going to guess that PikkaBird likely won't fix this due to it's age and the availability of other tram track sets.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Re: Issue with newgrf? [Trams]
Confirmed, tks kamnet. I forgot that turning off newgrfs in the start menu has no effect on save games (for good reason). I had removed it from my newgrfs list, but obviously the save game still had it.kamnet wrote: ↑10 Jul 2019 20:48 The problem is in PikkaBird's Standard Gauge Tram Tracks, circa 2007. Most likely some of OpenTTD's code has changed in the last 12 years which has caused this to become broken, or possibly because we can now have multiple tram track types. I'm going to guess that PikkaBird likely won't fix this due to it's age and the availability of other tram track sets.
Good excuse to start again.
Who is online
Users browsing this forum: No registered users and 8 guests