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Fence vs snow

Posted: 04 Jun 2019 00:00
by Wahazar
I noticed, that fences are vanishing if there is snow tile (I have variable snow line grf).
Is it bug or feature?

Re: Fence vs snow

Posted: 04 Jun 2019 08:00
by Pyoro
Which fences? Alongside tracks?

Re: Fence vs snow

Posted: 04 Jun 2019 10:53
by Wahazar
Yes, even vanilla ones:
fences.jpg
fences.jpg (70.53 KiB) Viewed 3356 times
Not sure if it is bug or hardcoded feature, but is is annoying, especially in case of variable snow-line.

Re: Fence vs snow

Posted: 04 Jun 2019 14:04
by jfs
Yeah that's intended behaviour, inherited from TTD. (But TTD didn't have dynamic snow lines originally.)

Re: Fence vs snow

Posted: 04 Jun 2019 14:10
by Wahazar
Pity it is hard coded, instead of be overridden by newgrf.
I had idea to make trees row (very popular alongside railways in East Europe), but it is not feasible now.

Re: Fence vs snow

Posted: 04 Jun 2019 14:12
by jfs
A while ago someone did submit a pull request on Github for changing the rail fence rules in snow and desert, but it was not quite good enough quality and they didn't follow up on it, so it ended up abandoned. I don't think NewGRF customisation was part of it.

Re: Fence vs snow

Posted: 04 Jun 2019 14:13
by Drury
I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places, but it was probably just due to a technical limitation. Either way, it never really bothered me.

Re: Fence vs snow

Posted: 04 Jun 2019 15:38
by Wahazar
Drury wrote:I always thought it was like that because fences wouldn't be necessary in remote permafrost/deserty places
Really it is quite opposite - fences are often installed to prevent snow or sand storms drift the tracks.

Re: Fence vs snow

Posted: 04 Jun 2019 17:57
by Pyoro
I also see that the standard tracks don't properly detect and draw transition ground tiles.

Shameful all around. ^^

Re: Fence vs snow

Posted: 04 Jun 2019 20:17
by Drury
Didn't someone once come up with a solution to that? I swear I've seen a thread about it.