Page 1 of 1

Newgrf sets

Posted: 30 May 2019 12:58
by cestkris
Hi,

I use the patch "viewtopic.php?t=68894". I would like to use all available buildings sets to build original cities. But when I put them on "active NewGRF Files", they are not all active in scenario editor.

How can I use them all ?


-> Image

Re: Newgrf sets

Posted: 30 May 2019 17:40
by trainman1432
have you tried scroll-wheel on the 4 options you have?

Re: Newgrf sets

Posted: 30 May 2019 17:44
by Redirect Left
If I recall correctly (and I may not) there are only limited spaces for houses, after that i think GRFs start overwriting each other maybe?

Re: Newgrf sets

Posted: 30 May 2019 19:48
by acs121
Just saying, but you can throw Swedish Houses 1.1.2 out the window. You already have 1.1.1 Early Mod.

Re: Newgrf sets

Posted: 30 May 2019 20:44
by kamnet
cestkris wrote:How can I use them all?
Not all building sets provide buildings in all climates.

Re: Newgrf sets

Posted: 30 May 2019 20:45
by acs121
Looking closely at the screenshot he is in Temperate, and IIRC those building sets work in Temperate anyway.

Re: Newgrf sets

Posted: 31 May 2019 11:54
by cestkris
It's so frustrating :x

Re: Newgrf sets

Posted: 08 Sep 2019 14:23
by cestkris
help!!

Re: Newgrf sets

Posted: 08 Sep 2019 14:52
by _dp_
Yeah, game only has slots for 512 types of houses with 110 of them already taken by default ones. So any more houses are getting ignored and you can actually verify that by running the game with -d grf=1

Re: Newgrf sets

Posted: 08 Sep 2019 15:20
by cestkris
Is it possible to change that ?

Re: Newgrf sets

Posted: 08 Sep 2019 15:33
by _dp_
Only by patching the game AFAICT.

Re: Newgrf sets

Posted: 08 Sep 2019 15:40
by cestkris
There is one that you could give me ?

Re: Newgrf sets

Posted: 08 Sep 2019 16:04
by _dp_
I haven't seen one and I'm definitely not doing it myself :p

Re: Newgrf sets

Posted: 08 Sep 2019 16:13
by cestkris
:( :cry: