OpenTTD on macOS Mojave problems

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sikkim
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OpenTTD on macOS Mojave problems

Post by sikkim » 07 Feb 2019 11:06

Hello,

I am under macOS Mojave and since the version 10.14.3 was published, I can not launch the game anymore. It crash instantly.

I did my little investigation and found out that in fact, the binary is compiled in PPC and i386 architecture. MacOS Mojave 10.14.3 (and later) is only compatible with x86_64 binaries.

In the future, to prevent people from having to compile the binaries themselves & install Xcode, could you compile OpenTTD into x86_64?

Code: Select all

admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ ./openttd -d 0.0.0.0
Killed: 9
admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ ./openttd 
Killed: 9
admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ file openttd 
openttd: Mach-O universal binary with 2 architectures: [i386:Mach-O executable i386] [ppc]
openttd (for architecture i386):	Mach-O executable i386
openttd (for architecture ppc):	Mach-O executable ppc

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planetmaker
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Re: OpenTTD on macOS Mojave problems

Post by planetmaker » 07 Feb 2019 11:09

Can you try with one of our recent nightlies whether they work for you?

The compile-farm has been completely rewritten since 1.8.0 was released and should produce binaries more suitable for modern macOS versions.

https://www.openttd.org/downloads/opent ... atest.html

sikkim
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Re: OpenTTD on macOS Mojave problems

Post by sikkim » 07 Feb 2019 11:18

WOW! Super-fast answer, thanks!

The proposed version works perfectly, great. I was afraid to use a "nightly" version; it is often said that they are unstable.

Thanks again!

Eddi
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Re: OpenTTD on macOS Mojave problems

Post by Eddi » 09 Feb 2019 13:14

well, "unstable" means completely different things across different projects.

as openttd is pretty mature by now, completely broken nightly builds are relatively unlikely, but errors can always slip in. also, as we are approaching a new release relatively soon, the most experimental features that could potentially break things if improperly tested, probably won't be merged before that release.
You might not exactly be interested in Ferion, but if you are, have fun :)

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