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PostPosted: Thu Feb 07, 2019 11:06 am 
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Engineer
Engineer

Joined: Thu Feb 07, 2019 10:59 am
Posts: 2
Hello,

I am under macOS Mojave and since the version 10.14.3 was published, I can not launch the game anymore. It crash instantly.

I did my little investigation and found out that in fact, the binary is compiled in PPC and i386 architecture. MacOS Mojave 10.14.3 (and later) is only compatible with x86_64 binaries.

In the future, to prevent people from having to compile the binaries themselves & install Xcode, could you compile OpenTTD into x86_64?


Code:
admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ ./openttd -d 0.0.0.0
Killed: 9
admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ ./openttd
Killed: 9
admin@MBP:/Applications/OpenTTD/.releases/1.8.0/OpenTTD.app/Contents/MacOS$ file openttd
openttd: Mach-O universal binary with 2 architectures: [i386:Mach-O executable i386] [ppc]
openttd (for architecture i386):   Mach-O executable i386
openttd (for architecture ppc):   Mach-O executable ppc



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PostPosted: Thu Feb 07, 2019 11:09 am 
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OpenTTD Developer
OpenTTD Developer
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Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9176
Location: Sol d
Can you try with one of our recent nightlies whether they work for you?

The compile-farm has been completely rewritten since 1.8.0 was released and should produce binaries more suitable for modern macOS versions.

https://www.openttd.org/downloads/opent ... atest.html

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PostPosted: Thu Feb 07, 2019 11:18 am 
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Engineer
Engineer

Joined: Thu Feb 07, 2019 10:59 am
Posts: 2
WOW! Super-fast answer, thanks!

The proposed version works perfectly, great. I was afraid to use a "nightly" version; it is often said that they are unstable.

Thanks again!


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PostPosted: Sat Feb 09, 2019 1:14 pm 
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Tycoon
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Joined: Wed Jan 17, 2007 12:14 am
Posts: 7281
well, "unstable" means completely different things across different projects.

as openttd is pretty mature by now, completely broken nightly builds are relatively unlikely, but errors can always slip in. also, as we are approaching a new release relatively soon, the most experimental features that could potentially break things if improperly tested, probably won't be merged before that release.

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You might not exactly be interested in Ferion, but if you are, have fun :)


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