Transport Tycoon Forums

The place to talk about Transport Tycoon
It is currently Sat Apr 20, 2019 5:17 pm

All times are UTC




Post new topic  Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Sun Feb 03, 2019 8:44 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 26, 2003 6:51 pm
Posts: 81
Location: Uelzen, Germany
Hello friends,

I wanted to try out OpenTTD today and came across two issues. I couldn't find any solutions so far, so maybe one of you can lend me a hand .

1. DBXL-Set
I downloaded some newgrf including the OpenTTD-version of Michael Blunck's DB-XL-Set from here and unzipped them to a folder "newgrf" within the OpenTTD-folder. Unfortunately, any of Michael's newgrf will show up in OpenTTD's NewGRF-Manager (see ttdx1.jpg).
What did I do wrong with the installion of these newgrfs that should be a compatible version with OpenTTD?

2. TTD Savegame to be played in OpenTTD
I do have a very old savegame, that I really love. I started it in 1995 (Classic TT), converted it to TTD some years later and played on every now and then until today. Now I would like to play it with OpenTTD, but it wouldn't have any newgrfs with it. I guess, because you would have to start a new game to have newgrfs enabled? Is there any chance to enable newgrfs within a running savegame? (see ttdx2.jpg)

3. Another very old savegame runs fine in TTDX, but keeps on crashing in OpenTTD because of missing newgrfs (see ttdx3.jpg). Is there any chance to find out, what these would be or simply to reset the newgrfs and keep on playing this savegame anyway?

Cheers,
Lutz


Attachments:
ttdx1.jpg
ttdx1.jpg [ 143.25 KiB | Viewed 1251 times ]
ttdx2.jpg [377.58 KiB]
Not downloaded yet
ttdx3.jpg [431.49 KiB]
Not downloaded yet
Top
   
PostPosted: Sun Feb 03, 2019 11:02 pm 
Offline
Tycoon
Tycoon

Joined: Wed Jan 17, 2007 12:14 am
Posts: 7312
ad 1:
you might have missed something, the way you describe it should be fine (see attachment)

ad 2:
there is a way to add newgrfs after game start, but it might break your savegame (like your 3rd problem), so keep a backup.
there is a hidden setting for "scenario_developer" that you can only access through the console.

ad 3:
TTDPatch did not store any information about the loaded NewGRFs in the file, so there is no way of finding out. if you don't find a newgrf.cfg from back when you made the savegame, then all you can do is guess.


Attachments:
Screenshot_20190203_235430.png [1.76 MiB]
Not downloaded yet

_________________
You might not exactly be interested in Ferion, but if you are, have fun :)
Top
   
PostPosted: Sun Feb 03, 2019 11:07 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 26, 2003 6:51 pm
Posts: 81
Location: Uelzen, Germany
Hello Eddi,

thank you so much for your answer. How do I find the hidden setting for adding newgrf in savegames?

Cheers,
Lutz


Top
   
PostPosted: Mon Feb 04, 2019 9:22 am 
Offline
OpenTTD Developer
OpenTTD Developer
User avatar

Joined: Wed Nov 07, 2007 10:44 pm
Posts: 9260
Location: Sol d
Doclouis wrote:
Hello Eddi,

thank you so much for your answer. How do I find the hidden setting for adding newgrf in savegames?

Cheers,
Lutz

You can only activate it via console, there is no other interface for it https://wiki.openttd.org/Console

in the console:

Code:
set scenario_developer 1


then later after you added all required newgrf you might try

Code:
resetengines 


Make a backup of your savegame file before you start with this! Anything you do to your savegame with this option enabled may permanently damage it beyond repair.

_________________
Image
OpenTTD: manual | online content | translations | Wanted contributions and patches
#openttdcoop: blog | wiki | public server | DevZone | NewGRF web translator
DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML


Top
   
PostPosted: Thu Feb 07, 2019 8:38 pm 
Offline
Engineer
Engineer
User avatar

Joined: Mon May 26, 2003 6:51 pm
Posts: 81
Location: Uelzen, Germany
Hello Eddi,

thanks a lot for your help. Unfortunately, all of that did not work out fine.

ad3
I found a backup of TTDX that works under Win7. I loaded my savegame and found out all the newgrfs used in this savegyame and loaded these in OpenTTD. Still the savegame stalled after loading, saying the newgrfs were missing.
But that's not too bad, as I now have a working TTDX version again.

ad2
I tried out what you wrote about the console. I used a copy of a savegame without any TTDX-newgrfs and loaded it into OpenTTD. That worked just fine. Then, the savegame still opened but paused, I used the console to add OpenTTD-newgrfs. After doing so, I clicked into a depot and found newgrf-trains! But when I continued the paused savegame, a lot of error message would pop up, mostly saying "train no. xxx has an invalid length", then OpenTTD closed.

Ok, while having TTDX running again, I will try to build its landscape in OpenTTD as a scenario and start that...
Cheers,
Lutz


Top
   
PostPosted: Sat Feb 09, 2019 8:25 am 
Offline
OpenTTD Developer
OpenTTD Developer

Joined: Wed Mar 30, 2005 9:43 am
Posts: 1619
Yup. Basically only TTD savegames are supported, not TTDPatch.

You refer to your save as a TTD save, but it likely won't work in TTD either. TTDPatch changes other things around besides what vehicles are available, so even without NewGRFs it likely still won't work.

_________________
He's like, some kind of OpenTTD developer.


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000-2019 phpBB Limited

Copyright © Owen Rudge/The Transport Tycoon Forums 2001-2019.
Hosted by Zernebok Hosting.