Accumulated trains
Posted: 12 Nov 2018 13:54
Hi all.
I recently started in the OpenTTD world and I have a small problem.
I already have a small map in play with several trains transporting passengers between several cities with a defined route (Go to City A> Go to City B> Go to City C ...., etc.) When I started trains these were correctly separated , now I see that there are 2 or 3 trains one behind others and the one that goes ahead loads everything of the station and those that are behind do not load anything because there is nothing to load and this generates me losses. Start another game and initially the trains are separated enough for the station to fill up again with passengers and then again trains start to accumulate again. I do not know if there is a function like "Exit if another train arrives" or "synchronize adjacent stations" or something like that (Roller Coaster XD)
Please, someone could tell me what to do to prevent trains from starting to accumulate.
I leave a capture where 3 trains of the same route are seen.
Thank you.
I recently started in the OpenTTD world and I have a small problem.
I already have a small map in play with several trains transporting passengers between several cities with a defined route (Go to City A> Go to City B> Go to City C ...., etc.) When I started trains these were correctly separated , now I see that there are 2 or 3 trains one behind others and the one that goes ahead loads everything of the station and those that are behind do not load anything because there is nothing to load and this generates me losses. Start another game and initially the trains are separated enough for the station to fill up again with passengers and then again trains start to accumulate again. I do not know if there is a function like "Exit if another train arrives" or "synchronize adjacent stations" or something like that (Roller Coaster XD)
Please, someone could tell me what to do to prevent trains from starting to accumulate.
I leave a capture where 3 trains of the same route are seen.
Thank you.