Better Junction ?
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Better Junction ?
Hi,
How could i make a better junction and better station like in the attached files ?
I want to keep exterior and interior tracks as segregated as possible in the junction.
The station needs to be 5 tiles long - longest train calling is 5 tiles so it's logic.
How could i make a better junction and better station like in the attached files ?
I want to keep exterior and interior tracks as segregated as possible in the junction.
The station needs to be 5 tiles long - longest train calling is 5 tiles so it's logic.
- Attachments
-
- CityTrans, 12 Nov 2508.png
- Junction
- (197.06 KiB) Not downloaded yet
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- CityTrans, 12 Nov 2508#1.png
- Station
- (180.63 KiB) Not downloaded yet
Re: Better Junction ?
Two days later, still no reply. Could someone get me help ? I'm trying to figure out how to make it better but it's quite complicated...
Re: Better Junction ?
Hi,
for the station, I found no good solution without destroying houses or roads.
But there are some things I would change at the junction, without destroying houses.
The problem I see with your junction is, that too many paths are crossing, which don't need to cross. For example the path from SW to NE and the path from SE to SW. With just a little more terraforming you get rid of this problem.
I don't really understand, what you did in the NW corner. I simplified the corner to a, what I think, more efficient way.
I'm no specialist on this and I didn't test it. But maybe it helps.
Greetings,
Lorenzo
for the station, I found no good solution without destroying houses or roads.
But there are some things I would change at the junction, without destroying houses.
The problem I see with your junction is, that too many paths are crossing, which don't need to cross. For example the path from SW to NE and the path from SE to SW. With just a little more terraforming you get rid of this problem.
I don't really understand, what you did in the NW corner. I simplified the corner to a, what I think, more efficient way.
I'm no specialist on this and I didn't test it. But maybe it helps.
Greetings,
Lorenzo
- Attachments
-
- Sharkey & Co., 2. Feb 1901.png (160.29 KiB) Viewed 228 times
Re: Better Junction ?
Destroying everything is not a problem as long as the solution exists, except in some cases. I have the Magic Bulldozer cheat on.
I applied the junction, and it works really great. Thanks.
I applied the junction, and it works really great. Thanks.
Last edited by acs121 on 04 Mar 2018 10:03, edited 1 time in total.
Re: Better Junction ?
You're welcomeacs121 wrote:I applied the junction, and it works really great. Thanks.
Oh Ok. In this case, I would do something like this:acs121 wrote:Destroying everything is not a problem as long as the solution exists. I have the Magic Bulldozer cheat on.
- Attachments
-
- Muir & Co., 16. Apr 1900.png (120.84 KiB) Viewed 228 times
Re: Better Junction ?
I would also suggest rotating the station entirely so it's entered from the "south" (lower left corner of screen) - you don't need that diagonal entry which narrows down so much.
For the junction, just think of making freeway/motorway junctions. Here are some inspiration.
For the junction, just think of making freeway/motorway junctions. Here are some inspiration.
YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: Better Junction ?
I solved the junction problem. But for the station, even with Magic Bulldozer on, i can't destroy all this area :YNM wrote:I would also suggest rotating the station entirely so it's entered from the "south" (lower left corner of screen) - you don't need that diagonal entry which narrows down so much.
For the junction, just think of making freeway/motorway junctions. Here are some inspiration.
Re: Better Junction ?
You don't need to demolish that much. Here's some drawings.
RoRo is an option, though it's not really "realistic" (you almost never see a "terminus" station in RoRo style IRL). However, you do have the corridor to do so.
EDIT : If you're playing multiplayer, that's not going to be an easy call. But at least try getting the entry for the station or the no. of platforms improved, they don't seem to be adequate currently.YNM = yoursNotMine - Don't get it ?
「ヨーッスノットマイン」もと申します。
「ヨーッスノットマイン」もと申します。
Re: Better Junction ?
Oh, i see now. Ro-Ro allows of course a better input (trains leave quickly and don't disrupt circulation) but the 3rd rail line does not have even one service track to the main line - it will be quite hard to do Ro-Ro then.
Horizontal tracks may improve, as you say, number of tracks, which will be necessary.
Horizontal tracks may improve, as you say, number of tracks, which will be necessary.
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