Cargodist issue: some destinations not taken into account

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PaFoo
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Joined: 19 Jul 2015 12:23

Cargodist issue: some destinations not taken into account

Post by PaFoo »

Hi all,

In order fo feed mines and forests with vehicles, I usually set up some trains with one or two cars fitted for vehicles, and the rest for the "main" cargo (coal, ...).

It works perfectly for most mines/forests, but for some of them, no vehicles delivery is scheduled from the factory. I tried a direct connection from the factory to the forest/mine, but with no success, but the "cargo link" is well displayed however. Is there a way to "debug" this?

Thanks in advance for any help...
Alberth
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Re: Cargodist issue: some destinantion not taken inor account

Post by Alberth »

Have you enabled "symmetric" distribution mode for the vehicles? If so, the only way to get vehicles transported is to have a mostly equal amount at both sides.

Another common problem is distance. You can tune how much cargodist cares for nearby destinations (versus farr away destinations). If you have it at 100% (default value), some of your destinations may be just too far away.
Being a retired OpenTTD developer does not mean I know what I am doing.
PaFoo
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Posts: 3
Joined: 19 Jul 2015 12:23

Re: Cargodist issue: some destinations not taken into account

Post by PaFoo »

Thanks for this answer.

I'll try with the distance tuning. But how can I figure out the correct value? In other words, what means 0%, 50% or 100% ?
Alberth
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Joined: 09 Sep 2007 05:03
Location: home

Re: Cargodist issue: some destinations not taken into account

Post by Alberth »

PaFoo wrote:Thanks for this answer.

I'll try with the distance tuning. But how can I figure out the correct value? In other words, what means 0%, 50% or 100% ?
There is a whole block of white text explaining what it means :p (click on the line iirc)

100% means it cares a lot about distance :)
Being a retired OpenTTD developer does not mean I know what I am doing.
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