Hi,
For some reason that I cant explain I updated to the new version tonight, went to load my saved game that ive been playing on and off for years now and it wont load
When selecting the save game file it comes up, Saved game made with a newer version. Strange as im pretty sure the version i have been using is older then the current v1.7.
Annoyingly i didnt back up the version I had been using! Tried 1.6.1 but still the same message. Is there a way I can find out what version was used to create the save game or a way to make it workin 1.7? Seems a bit weird for save game data not to load in a newer version, could understand it if I tried to load it in v0.5
cheers
Gaz
loading saved game problem
Moderator: OpenTTD Developers
Re: loading saved game problem
Upload the sav file, and maybe someone can find out what version is needed. It might be a newer version of nightly build. It might be a patched version. We'll see.burrows1980 wrote:Hi,
For some reason that I cant explain I updated to the new version tonight, went to load my saved game that ive been playing on and off for years now and it wont load
When selecting the save game file it comes up, Saved game made with a newer version. Strange as im pretty sure the version i have been using is older then the current v1.7.
Annoyingly i didnt back up the version I had been using! Tried 1.6.1 but still the same message. Is there a way I can find out what version was used to create the save game or a way to make it workin 1.7? Seems a bit weird for save game data not to load in a newer version, could understand it if I tried to load it in v0.5
cheers
Gaz
Re: loading saved game problem
Just had a poke in mine, looks like it should be easy to work out. The save game has a header - OTTX <null> number <null> <null>. Figured the number would be a version number, and a quick look at the source confirms that. Mine's 196.
Basically, if you open the save file in a hex editor, the first eight bytes should be 4F 54 54 58 00 <x> 00 00, and that <x> tells us which version of the game it was saved in. More or less. There's a table in the source code for this, and this layout looks like it's been used since the 0.4.x versions.
It's a big list, so I've spoilered it for space, but basically all you want to do open the save in a hex editor (Frhed is free on windows), find the value for that fifth byte, convert it to decimal (http://hextodecimal.com/index.php?hex=C4 if you don't know how), then look it up in the list.
Basically, if you open the save file in a hex editor, the first eight bytes should be 4F 54 54 58 00 <x> 00 00, and that <x> tells us which version of the game it was saved in. More or less. There's a table in the source code for this, and this layout looks like it's been used since the 0.4.x versions.
It's a big list, so I've spoilered it for space, but basically all you want to do open the save in a hex editor (Frhed is free on windows), find the value for that fifth byte, convert it to decimal (http://hextodecimal.com/index.php?hex=C4 if you don't know how), then look it up in the list.
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Re: loading saved game problem
Thanks for the help guys, I realised last night I must have been using a patched game as I have been using signals in tunnels and bridges.. little more investigation found it was JGR's patch pack.
Looking at starting a new game soon, so will use a non patched version!
Gaz
Looking at starting a new game soon, so will use a non patched version!
Gaz
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