Network-Game connection lost

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Typhome
Engineer
Engineer
Posts: 2
Joined: 04 Oct 2016 22:11

Network-Game connection lost

Post by Typhome »

We had 1024x1024 map then there wasn't any problems... But it was too small map size for us, so we increased map size to 2048x2048.

Now we're getting "Possible connection lost" popup's and after that "Network-Game connection lost". We can't even play more than few minutes before getting kicked out from server.

Computer to Dedicated server (ping)
Image

http://prntscr.com/cpwp4k

openttd.cfg

Code: Select all

[misc]
display_opt = SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION|FULL_DETAIL|WAYPOINTS|SHOW_COMPETITOR_SIGNS
fullscreen = false
support8bpp = no
graphicsset = 
soundsset = 
musicset = 
videodriver = 
musicdriver = 
sounddriver = 
blitter = 
language = english_US.lng
resolution = 640,480
screenshot_format = 
savegame_format = 
rightclick_emulate = false
small_font = 
medium_font = 
large_font = 
mono_font = 
small_size = 0
medium_size = 0
large_size = 0
mono_size = 0
small_aa = false
medium_aa = false
large_aa = false
mono_aa = false
sprite_cache_size_px = 128
player_face = 0
transparency_options = 0
transparency_locks = 0
invisibility_options = 0
keyboard = 
keyboard_caps = 
last_newgrf_count = 0
gui_zoom = 2

[difficulty]
max_no_competitors = 0
number_towns = 2
industry_density = 5
max_loan = 300000
initial_interest = 2
vehicle_costs = 0
competitor_speed = 2
vehicle_breakdowns = 1
subsidy_multiplier = 2
construction_cost = 0
terrain_type = 1
quantity_sea_lakes = 0
economy = false
line_reverse_mode = false
disasters = false
town_council_tolerance = 0

[game_creation]
town_name = english
landscape = temperate
snow_line_height = 15
starting_year = 1950
land_generator = 1
oil_refinery_limit = 32
tgen_smoothness = 1
variety = 0
generation_seed = 490170334
tree_placer = 2
heightmap_rotation = 0
se_flat_world_height = 1
map_x = 11
map_y = 11
water_borders = 15
custom_town_number = 1
custom_sea_level = 2
min_river_length = 16
river_route_random = 5
amount_of_rivers = 2

[vehicle]
road_side = right
train_acceleration_model = 0
roadveh_acceleration_model = 0
train_slope_steepness = 3
roadveh_slope_steepness = 7
max_train_length = 7
smoke_amount = 1
never_expire_vehicles = false
max_trains = 500
max_roadveh = 500
max_aircraft = 200
max_ships = 300
wagon_speed_limits = true
disable_elrails = false
freight_trains = 1
plane_speed = 4
dynamic_engines = true
plane_crashes = 2
extend_vehicle_life = 0
servint_ispercent = false
servint_trains = 150
servint_roadveh = 150
servint_ships = 360
servint_aircraft = 100

[construction]
max_heightlevel = 30
build_on_slopes = true
command_pause_level = 1
terraform_per_64k_frames = 4194304
terraform_frame_burst = 4096
clear_per_64k_frames = 4194304
clear_frame_burst = 4096
tree_per_64k_frames = 4194304
tree_frame_burst = 4096
autoslope = true
extra_dynamite = true
max_bridge_length = 64
max_bridge_height = 12
max_tunnel_length = 64
train_signal_side = 1
road_stop_on_town_road = true
road_stop_on_competitor_road = true
raw_industry_construction = 0
industry_platform = 1
freeform_edges = true
extra_tree_placement = 2

[station]
never_expire_airports = false
station_spread = 12
modified_catchment = true
adjacent_stations = true
distant_join_stations = true

[economy]
town_layout = 0
allow_town_roads = true
found_town = 0
allow_town_level_crossings = true
station_noise_level = false
inflation = true
multiple_industry_per_town = false
bribe = true
exclusive_rights = true
fund_buildings = true
fund_roads = true
give_money = true
smooth_economy = true
allow_shares = true
feeder_payment_share = 75
town_growth_rate = 2
larger_towns = 4
initial_city_size = 2
mod_road_rebuild = true
dist_local_authority = 20
town_noise_population[0] = 800
town_noise_population[1] = 2000
town_noise_population[2] = 4000
infrastructure_maintenance = false

[linkgraph]
recalc_interval = 4
recalc_time = 16
distribution_pax = 0
distribution_mail = 0
distribution_armoured = 0
distribution_default = 0
accuracy = 16
demand_distance = 100
demand_size = 100
short_path_saturation = 80

[pf]
forbid_90_deg = false
roadveh_queue = true
pathfinder_for_trains = 2
pathfinder_for_roadvehs = 2
pathfinder_for_ships = 2
reverse_at_signals = false
wait_oneway_signal = 15
wait_twoway_signal = 41
wait_for_pbs_path = 30
reserve_paths = false
path_backoff_interval = 20
opf.pf_maxlength = 4096
opf.pf_maxdepth = 48
npf.npf_max_search_nodes = 10000
npf.npf_rail_firstred_penalty = 1000
npf.npf_rail_firstred_exit_penalty = 10000
npf.npf_rail_lastred_penalty = 1000
npf.npf_rail_station_penalty = 100
npf.npf_rail_slope_penalty = 100
npf.npf_rail_curve_penalty = 100
npf.npf_rail_depot_reverse_penalty = 5000
npf.npf_rail_pbs_cross_penalty = 300
npf.npf_rail_pbs_signal_back_penalty = 1500
npf.npf_buoy_penalty = 200
npf.npf_water_curve_penalty = 100
npf.npf_road_curve_penalty = 100
npf.npf_crossing_penalty = 300
npf.npf_road_drive_through_penalty = 800
npf.npf_road_dt_occupied_penalty = 800
npf.npf_road_bay_occupied_penalty = 1500
npf.maximum_go_to_depot_penalty = 2000
yapf.disable_node_optimization = false
yapf.max_search_nodes = 10000
yapf.rail_firstred_twoway_eol = false
yapf.rail_firstred_penalty = 1000
yapf.rail_firstred_exit_penalty = 10000
yapf.rail_lastred_penalty = 1000
yapf.rail_lastred_exit_penalty = 10000
yapf.rail_station_penalty = 1000
yapf.rail_slope_penalty = 200
yapf.rail_curve45_penalty = 100
yapf.rail_curve90_penalty = 600
yapf.rail_depot_reverse_penalty = 5000
yapf.rail_crossing_penalty = 300
yapf.rail_look_ahead_max_signals = 10
yapf.rail_look_ahead_signal_p0 = 500
yapf.rail_look_ahead_signal_p1 = -100
yapf.rail_look_ahead_signal_p2 = 5
yapf.rail_pbs_cross_penalty = 300
yapf.rail_pbs_station_penalty = 800
yapf.rail_pbs_signal_back_penalty = 1500
yapf.rail_doubleslip_penalty = 100
yapf.rail_longer_platform_penalty = 800
yapf.rail_longer_platform_per_tile_penalty = 0
yapf.rail_shorter_platform_penalty = 4000
yapf.rail_shorter_platform_per_tile_penalty = 0
yapf.road_slope_penalty = 200
yapf.road_curve_penalty = 100
yapf.road_crossing_penalty = 300
yapf.road_stop_penalty = 800
yapf.road_stop_occupied_penalty = 800
yapf.road_stop_bay_occupied_penalty = 1500
yapf.maximum_go_to_depot_penalty = 2000

[order]
no_servicing_if_no_breakdowns = true
improved_load = true
selectgoods = true
serviceathelipad = true
gradual_loading = true

[script]
settings_profile = easy
script_max_opcode_till_suspend = 10000

[ai]
ai_in_multiplayer = true
ai_disable_veh_train = false
ai_disable_veh_roadveh = false
ai_disable_veh_aircraft = false
ai_disable_veh_ship = false

[locale]
currency = EUR
units_velocity = metric
units_power = metric
units_weight = metric
units_volume = metric
units_force = si
units_height = metric
digit_group_separator = 
digit_group_separator_currency = 
digit_decimal_separator = 

[gui]
autosave = monthly
threaded_saves = true
date_format_in_default_names = long
show_finances = true
auto_scrolling = 0
reverse_scroll = false
smooth_scroll = false
left_mouse_btn_scrolling = false
measure_tooltip = true
errmsg_duration = 5
hover_delay_ms = 250
osk_activation = double
toolbar_pos = 1
statusbar_pos = 1
window_snap_radius = 10
window_soft_limit = 20
zoom_min = 0
zoom_max = 5
population_in_label = true
link_terraform_toolbar = false
smallmap_land_colour = 0
liveries = 2
prefer_teamchat = false
scrollwheel_scrolling = 0
scrollwheel_multiplier = 5
pause_on_newgame = false
advanced_vehicle_list = 1
timetable_in_ticks = false
timetable_arrival_departure = true
quick_goto = false
loading_indicators = 1
default_rail_type = 0
enable_signal_gui = true
coloured_news_year = 2000
drag_signals_density = 4
drag_signals_fixed_distance = false
semaphore_build_before = 1950
vehicle_income_warn = true
order_review_system = 2
lost_vehicle_warn = true
disable_unsuitable_building = true
new_nonstop = false
stop_location = 2
keep_all_autosave = false
autosave_on_exit = false
max_num_autosaves = 16
auto_euro = true
news_message_timeout = 2
show_track_reservation = false
default_signal_type = 1
cycle_signal_types = 2
station_numtracks = 1
station_platlength = 5
station_dragdrop = true
station_show_coverage = false
persistent_buildingtools = true
expenses_layout = false
station_gui_group_order = 0
station_gui_sort_by = 0
station_gui_sort_order = 0
missing_strings_threshold = 25
graph_line_thickness = 3
show_date_in_logs = false
settings_restriction_mode = 0
developer = 1
newgrf_developer_tools = false
ai_developer_tools = false
scenario_developer = false
newgrf_show_old_versions = false
newgrf_default_palette = 1
console_backlog_timeout = 100
console_backlog_length = 100
network_chat_box_width_pct = 40
network_chat_box_height = 25
network_chat_timeout = 20

[sound]
news_ticker = true
news_full = true
new_year = true
confirm = true
click_beep = true
disaster = true
vehicle = true
ambient = true

[music]
playlist = 0
music_vol = 127
effect_vol = 127
custom_1 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
custom_2 = 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
playing = false
shuffle = false

[news_display]
arrival_player = full
arrival_other = summarized
accident = full
company_info = full
open = summarized
close = summarized
economy = full
production_player = summarized
production_other = off
production_nobody = off
advice = full
new_vehicles = full
acceptance = full
subsidies = summarized
general = full

[network]
commands_per_frame = 2
max_commands_in_queue = 16
bytes_per_frame = 8
bytes_per_frame_burst = 256
max_init_time = 10000
max_join_time = 32000
max_download_time = 32000
max_password_time = 32000
max_lag_time = 32000
pause_on_join = true
server_port = 3979
server_admin_port = 3977
server_admin_chat = true
server_advertise = false
lan_internet = 0
client_name = 
server_password = 
rcon_password = 
admin_password = 
default_company_pass = 
server_name = Prica OpenTTD Server
connect_to_ip = 37.187.106.228
network_id = 631c607c0015a3eb8ecd2f0e48743b9d
autoclean_companies = false
autoclean_unprotected = 12
autoclean_protected = 36
autoclean_novehicles = 0
max_companies = 15
max_clients = 40
max_spectators = 15
restart_game_year = 0
min_active_clients = 0
server_lang = ANY
reload_cfg = false
last_host = 
last_port = 0
no_http_content_downloads = false

[currency]
rate = 1
separator = .
to_euro = 0
prefix = ""
suffix = " credits"

[company]
engine_renew = false
engine_renew_months = 6
engine_renew_money = 100000
renew_keep_length = false

[server_bind_addresses]

[servers]

[bans]

[ai_players]
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730
none = start_date=730

[game_scripts]
none = 

[version]
version_string = 1.6.1
version_number = 16186BD9

[newgrf]

[newgrf-static]
Mister_X
Engineer
Engineer
Posts: 54
Joined: 27 Apr 2005 18:40
Location: The Netherlands

Re: Network-Game connection lost

Post by Mister_X »

Can you check the load of the server? If OpenTTD uses a processor core for 100%, then the server is too slow for running a large map.

If the load is ok, then check your network. You can run a ping command with the option -t to check the network connection to an other pc for a longer time.
Typhome
Engineer
Engineer
Posts: 2
Joined: 04 Oct 2016 22:11

Re: Network-Game connection lost

Post by Typhome »

Mister_X wrote:Can you check the load of the server? If OpenTTD uses a processor core for 100%, then the server is too slow for running a large map.

If the load is ok, then check your network. You can run a ping command with the option -t to check the network connection to an other pc for a longer time.
Image

Server have 100Mbps down/up.
My home ISP have 50Mbps down/up.

Image
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: Network-Game connection lost

Post by Alberth »

Typhome wrote:Server have 100Mbps down/up.
My home ISP have 50Mbps down/up.
All machines play the same game, where a client has the bigger load as it has to render the display as well.

If a client is too slow for the server, it can't keep up with the calculations, and it gets kicked out.

Try to speed up the client, by dropping some animations, reducing map size (from 1024*1024 to 2048*2048 is 4 times as many tiles, there is 1024*2048 in-between),
Using the slower machine as server also works.
Being a retired OpenTTD developer does not mean I know what I am doing.
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