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I needed a sawmill though, so I funded one straight in front of one of the sides of my central station. Two straight tracks with passing crosses for multiple trains to run, relatively short distance. But when I made a lumber train, it claimed it is "lost" and it just sits in the middle of my yard... on the rail to the sawmill. It doesn't even move, even though there are no switches blocking it. I tried deleting it and creating another train, same problem. I tried adding a third rail to give it more paths, still gets stuck (or when it doesn't get stuck, it goes to a station in a completely opposite direction.) I checked all my tracks and they are all intact, none are missing.
Why is it getting stuck? I've got trains running much, much longer tracks that share passing lines with other industries and they've never had a problem.
Is it possible to fix anyway? Can't upload .sav, due to the limitations of the forum, but can deliver it via e-mail or any other way.
Then I extended this tiny network like this: =SXAXS==S==SXBXS==S==SXCXS==S==SXDXS= and set a third train to go between A und D. And now something strange happened: My new train started spinning at the dead end of A, or when it finally went to B and arrived short before B, it turned at the X before the station and went back to A. Technically, there is no signal in the network to prevent this, but it's totally stupid, since this is not the way to D. It just should have waited a little, till one of the other trains would make space for the third train on its way to D.
I did not come up with a solution for this and I ask myself, if I should build exclusive tracks for every relation I want to do some transports with?
ie. signals at each end of the platforms facing the platforms.
A save game or screen shot would help those trying to help but here is ascreen shot that may help.
- Hendhead Transport, 1951-01-25.png
- (1.96 MiB) Not downloaded yet
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