Hi everybody
In first one, I'm sorry for my poor english.
My problem is :
I'have load a scenario "world by hamilton" recently.
After, I create my own scenario and when i would play it, there is no vehicle into new vehicles list in depot.
However, when I play a normal game, vehicle list are correct. I've only this problem on my scenario.
I think that isn't a date problem because my scenario begin in 1980.
Please could you say me how I can reinitiate default vehicles into lists for my scenario ?
If it required specific grf files, could you tell me their names ?
Thank you, DkNukMe
NB : Happy christmas for all ttd players
Vehicle unavailable
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- planetmaker
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- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Vehicle unavailable
Please attach your scenario and confirm that you did NOT change newgrf after the map was generated.
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Re: Vehicle unavailable
Thank you for reply
I use 5 newgrf, however, after create the map, i don't change anything about newgrf.
I use 5 newgrf, however, after create the map, i don't change anything about newgrf.
- Attachments
-
- Monde.scn
- My scenario
- (188.27 KiB) Downloaded 181 times
- planetmaker
- OpenTTD Developer
- Posts: 9432
- Joined: 07 Nov 2007 22:44
- Location: Sol d
Re: Vehicle unavailable
I don't know what you did, but you changed at least the order of newgrf and *something* happend which brought the whole game into an invalid state; that may or may not be related to re-ordering newgrfs (though I usually would not expect that in this particular case of these station newgrf).
In other words: I cannot reproduce that and have no idea what happend there, but still newgrfs were changed after map generation. You can try to add any vehicle set you like, but there's not really a chance to restore the default vehicles. And the game will remain in a somewhat precarious state which might cause any kind of trouble later on.
In other words: I cannot reproduce that and have no idea what happend there, but still newgrfs were changed after map generation. You can try to add any vehicle set you like, but there's not really a chance to restore the default vehicles. And the game will remain in a somewhat precarious state which might cause any kind of trouble later on.
- Attachments
-
- gamelog_inconsistent.png (32.32 KiB) Viewed 818 times
OpenTTD: manual | online content | translations | Wanted contributions and patches
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DevZone - home of the free NewGRFs: OpenSFX | OpenMSX | OpenGFX | Swedish Rails | OpenGFX+ Trains|RV|Industries|Airports|Landscape | NML
Re: Vehicle unavailable
I'm confirming that i've changed newgrf order (after the problem occurs).
First : I create a new plan map in scenario editor.
Then : I work the map
Next : I place cities and industries
Next : I save scenario.
Finally : I test my scenario and I remark than i can't buy any vehicles.
So : I uninstall and reinstall TTD - I've changed grf order -
I load 2 other grf but don't apply because they required to active the option "Use many newgrf vehicules".
However, the problem occurs again.
I think it occurs when I've played the scenario loaded : "worldbyhamilton", just before create my own scenario.
Since, I play a new game from menu, then I create a new scenario and it run good with classic vehicles.
Do you think that I've a possibility to reactivate classic vehicles on posted scenario ? Either, is it possible to save heightmap from my posted scenario and reload it when i create a new scenario ?
Thank you a lot, DkNukMe
First : I create a new plan map in scenario editor.
Then : I work the map
Next : I place cities and industries
Next : I save scenario.
Finally : I test my scenario and I remark than i can't buy any vehicles.
So : I uninstall and reinstall TTD - I've changed grf order -
I load 2 other grf but don't apply because they required to active the option "Use many newgrf vehicules".
However, the problem occurs again.
I think it occurs when I've played the scenario loaded : "worldbyhamilton", just before create my own scenario.
Since, I play a new game from menu, then I create a new scenario and it run good with classic vehicles.
Do you think that I've a possibility to reactivate classic vehicles on posted scenario ? Either, is it possible to save heightmap from my posted scenario and reload it when i create a new scenario ?
Thank you a lot, DkNukMe
Re: Vehicle unavailable
Which year is it? What NewGRFs did you use (before fiddling with them in the running game/scenario)?
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