Weird Train Acceleration in Nightlies

Got a problem with OpenTTD? Find some help here.

Moderator: OpenTTD Developers

User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Weird Train Acceleration in Nightlies

Post by NekoMaster »

Hello all. Im not sure if this is a bug or if its meant to be this way but I feel there's something wrong with the train acceleration in the nightlies. For example. I have 3 trains set up in 3 different games (Stable 1.0.4, ChilliPatch Pack r21474, and cargodist g9a7d314e). All three trains are 32 cars long (including the 2 locomotives) hauled by 2 African Class 19D locomotives from the tropical rail set which have a max speed of 104 Km\h. All trains are hauling 870t of cargo on the same length of rail on flat ground, but the two trains in the chillipatch pack and cargodist both struggle to get more then 85 Km\H while the Stable train gets up to 104 Km\h after awhile.

In Advanced options Im using realistic acceleration and weight multiplier set to 1. I think there is something weird going on here if 2 trains in patched nightlies cant perform the same as a Stable train. Also, the 2 struggling trains perform the same in both patched nightlies so I don't think this is a patch problem.
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: Weird Train Acceleration in Nightlies

Post by Eddi »

"It's not a bug, it's a feature." ;)

Realistic acceleration was tuned down significantly in a recent nightly, because it was the general opinion that trains were accelerating way too fast, so the difference between engines became negligible.

Now, the relation of power and tractive effort have way more influence, so more thought needs to go into choosing the right engine for your trains.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

Eddi wrote:"It's not a bug, it's a feature." ;)

Realistic acceleration was tuned down significantly in a recent nightly, because it was the general opinion that trains were accelerating way too fast, so the difference between engines became negligible.

Now, the relation of power and tractive effort have way more influence, so more thought needs to go into choosing the right engine for your trains.
Well this is a messed up feature as now even some half decent engines (ie, 2-8-2 Mikado, EMD F7, SAR Class19D, Baldwin RF16, Alco FA-2) can barely pull a 32 car train even with 3-4 locos (which for that length I think is overkill especially when it comes to steam engines)

I can understand if the acceleration was lowered to mimick real life acceleration so that the train wont reach its max speed for awhile, but when my trains can barely touch its max speed thats a little messed

EDIT : It seems that the new realistic acceleration is based more on HP because even though I have 2 NSWGR 44 Class locos (3000 HP/523 kN TE) hauling the same load it still struggles. 3000 HP should be more then enough to haul a 32 car train (The SD40-2 and other similar powered high traction loco's normally can haul a load like that with just one engine)

I think that in the Acceleration option, it should be "Original" "Improved" and "Realistic" so that people that really want their realistic acceleration can have it while people like me who know what a engine can do in real life can enjoy its power and traction without having to have a bunch of loco's just to haul a simple load that one locomotive could do in real life.
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: Weird Train Acceleration in Nightlies

Post by Alberth »

<sigh/>
This discussion never stops, does it?

I am against a 2nd/3rd/4th/5th/etc realistic option, but perhaps we can make it a scale?
Something from 0% to 100% realism (whatever that means).
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Weird Train Acceleration in Nightlies

Post by michael blunck »

Alberth wrote:<sigh/>
This discussion never stops, does it?

I am against a 2nd/3rd/4th/5th/etc realistic option, but perhaps we can make it a scale?
Something from 0% to 100% realism (whatever that means).
That´s exactly why I always voted for "real realistic" measures. I.e., implementing tractive output along the lines of prototypical models.

Everything else will only result into a never ending series of complaints and grievances.

Maybe the forums should host an own sub-category for this stuff? :mrgreen:

regards
Michael
Image
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5602
Joined: 13 Sep 2004 13:21
Location: The Moon

Re: Weird Train Acceleration in Nightlies

Post by PikkaBird »

A few points;

1) 32 cars is ridiculously long for a ttd train. Talking realism and train lengths will get you nowhere.
2) if you think a steam locomotive on a heavy freight train not being able to reach its "maximum speed" is unrealistic, you're wrong. If you think quadruple heading F7s or FAs is unrealistic, you're wrong.
3) if a 2 or 3000hp loco can handle any train, where does that leave the 5 or 6000hp locos?
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

PikkaBird wrote:A few points;

1) 32 cars is ridiculously long for a ttd train. Talking realism and train lengths will get you nowhere.
2) if you think a steam locomotive on a heavy freight train not being able to reach its "maximum speed" is unrealistic, you're wrong. If you think quadruple heading F7s or FAs is unrealistic, you're wrong.
3) if a 2 or 3000hp loco can handle any train, where does that leave the 5 or 6000hp locos?
1) I've done longer trains with 48, 64, and 96 cars

2) I think Triple or Quad heading a 32 car train with F7's or FA's is wrong. I know that ABBA sets are done in real life on longer trains but for a 32 car train I find that weird.... unless its hauling the worlds heaviest cargo.

3) 3000 HP from a SD40-2 should be enough to haul a 32 car train at 65 MPH, where as the bigger locos I put into service on longer 48 and 64 car trains (usually mineral drags)
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
oberhümer
Tycoon
Tycoon
Posts: 1283
Joined: 23 Oct 2009 19:35
Location: Here and there, sometime or another

Re: Weird Train Acceleration in Nightlies

Post by oberhümer »

My very longest trains are ~30 cars long, and I have no problem using four GE Evolutions on them, I've also headed a 10 car passenger/mail with two F-units - I also think realistic-length freight trains don't really fit into OpenTTD (at least the don't look good). Hence, I think it's OK that you have to use a lot of power to pull long trains. It may not necessarily be realistic, but it's "game-realistic", if you understand what I mean.

(However, I wouldn't mind a setting to change this.)
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---

--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Weird Train Acceleration in Nightlies

Post by Hyronymus »

Realistic acceleration, isn't that an option you can choose? Then I suggest you deselect it if you don't like it.
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Weird Train Acceleration in Nightlies

Post by michael blunck »

oberhümer wrote: [..] I also think realistic-length freight trains don't really fit into OpenTTD (at least the don't look good).
Here´s his problem:
NekoMaster wrote: In Advanced options Im using realistic acceleration and weight multiplier set to 1
O/c, he won´t read our suggestions and expanations.

regards
Michael
Image
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

My god.... what Im saying is its unrealistic that I can use something with stats eqiuvalent to 2-3 F7's or 1 SD40-2 to haul a 32 car train (which I feel is a little realistic in that trains in north america are normally pretty long on major railways)
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
User avatar
Hyronymus
Tycoon
Tycoon
Posts: 13233
Joined: 03 Dec 2002 10:36
Location: The Netherlands
Contact:

Re: Weird Train Acceleration in Nightlies

Post by Hyronymus »

NekoMaster wrote:My god.... what Im saying is its unrealistic that I can use something with stats eqiuvalent to 2-3 F7's or 1 SD40-2 to haul a 32 car train (which I feel is a little realistic in that trains in north america are normally pretty long on major railways)
We got that, NekoMaster :mrgreen: . All we are saying is that unrealistic depends on how you play the game.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

Hyronymus wrote:
NekoMaster wrote:My god.... what Im saying is its unrealistic that I can use something with stats eqiuvalent to 2-3 F7's or 1 SD40-2 to haul a 32 car train (which I feel is a little realistic in that trains in north america are normally pretty long on major railways)
We got that, NekoMaster :mrgreen: . All we are saying is that unrealistic depends on how you play the game.
I play the game with realism on trains (stats, speeds, rail types) and so I find it unrealistic that 3000+ HP/300+ kN TE can't pull a 32 car train with the weight multiplier set to 1x
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Weird Train Acceleration in Nightlies

Post by michael blunck »

NekoMaster wrote: [...] I find it unrealistic that 3000+ HP/300+ kN TE can't pull a 32 car train with the weight multiplier set to 1x
Care to enlighten us about train weight and gradient?

regards
Michael
Image
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

michael blunck wrote:
NekoMaster wrote: [...] I find it unrealistic that 3000+ HP/300+ kN TE can't pull a 32 car train with the weight multiplier set to 1x
Care to enlighten us about train weight and gradient?

regards
Michael
About 1600 Tonnes on flat land
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
michael blunck
Tycoon
Tycoon
Posts: 5948
Joined: 27 Apr 2005 07:09
Contact:

Re: Weird Train Acceleration in Nightlies

Post by michael blunck »

NekoMaster wrote:
michael blunck wrote:
NekoMaster wrote: [...] I find it unrealistic that 3000+ HP/300+ kN TE can't pull a 32 car train with the weight multiplier set to 1x
Care to enlighten us about train weight and gradient?
About 1600 Tonnes on flat land
For moving 1600t on flat land, a 3000hp/300kN lcoomotive should be more than sufficient. See calculations here.

regards
Michael
Image
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

michael blunck wrote: For moving 1600t on flat land, a 3000hp/300kN lcoomotive should be more than sufficient. See calculations here.

regards
Michael
See what I mean, something like a SD40-2 (or similar stats) should be able to do that at freight speeds (60 - 75 MPH) but the new code makes it impossible for that. I can understand if it took longer to accelerate to full speed but having enough traction and speed and still not getting full speed is weird
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Eddi
Tycoon
Tycoon
Posts: 8272
Joined: 17 Jan 2007 00:14

Re: Weird Train Acceleration in Nightlies

Post by Eddi »

"freight speed of 100 - 125 km/h?" in which world do you live? average speed of a rail car in europe today is 15km/h, of course most of that time it is standing. in the steam age, a freight train rarely exceeded 60km/h, in rare circumstances 80 km/h.
User avatar
NekoMaster
Tycoon
Tycoon
Posts: 4001
Joined: 16 Aug 2008 22:26
Skype: neko-master
Location: Oshawa, Ontario, CANADA

Re: Weird Train Acceleration in Nightlies

Post by NekoMaster »

Eddi wrote:"freight speed of 100 - 125 km/h?" in which world do you live? average speed of a rail car in europe today is 15km/h, of course most of that time it is standing. in the steam age, a freight train rarely exceeded 60km/h, in rare circumstances 80 km/h.
I live in Canada and main line freight speeds in north america vary between 50 - 75 MPH (80 - 120 Km\H) depending on the cargo, the cars, the locomotive, and the track condition
Image Proud Canadian Image
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Post Reply

Return to “OpenTTD Problems”

Who is online

Users browsing this forum: Google [Bot] and 25 guests