Do you have problems with ECS vectors? Look here!

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Madwack
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Re: Do you have problems with ECS vectors? Look here!

Post by Madwack »

ok my Fruit plantations keep dien on me....is it not enuff fertilizer or what?


oo and btw wow cool work on this

played so long ago


and i mean wow ECS is cool

:shock:

having great fun but with big maps and lots building to do...time goes past way to fast

http://img264.imageshack.us/my.php?imag ... 521bs2.png

anyhow cheers

Madwack


ahh something else i noticed....stuff on the map is not respawning farms...world is so big but it all dies..hmmss
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Rainer
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Re: Do you have problems with ECS vectors? Look here!

Post by Rainer »

Madwack wrote:Fruit plantations keep dien on me
All ECS industries need input to work and output to grow.

So you have to provide some fertilizer (about 500 tons for the first three years) and one train (or even one truck) for fruit and fibre for the first two years is enough. Production is only in September, fertilizer is needed in October.

After that production will begin to boost (my experience).

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Re: Do you have problems with ECS vectors? Look here!

Post by George »

http://wiki.ttdpatch.net/tiki-index.php ... Plantation
http://wiki.ttdpatch.net/tiki-index.php?page=ECSAVFarm

You have to transport output with high ratings.
Fertiliser is optional, it only multiplies output.
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Madwack
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Re: Do you have problems with ECS vectors? Look here!

Post by Madwack »

ok cheers

they are not dien now \o/

but a comment /idea.....lotsa people like big maps im sure

maybe a industrty can be made invulnerable untill the first player builds a station near the industry

cuz all the ones that were placed for the scenario will all start to fade away before anyone has a chance to hook up

and not to be a pain but some of the industries dont give you enuff information about amounts of cargo needed.....how much potash and sand do i need to get to the glass factory....it doesnt say :(

anyhow cheers

good sh....ouhps

Madwack
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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

Madwack wrote:maybe a industrty can be made invulnerable untill the first player builds a station near the industry
No. I do not wan unused industries on the map. You have 5 to select the ones you like. After that dying is started.
I may agree to increase this number up to 10 years, but values above this seem unreasonable high.
Madwack wrote:cuz all the ones that were placed for the scenario will all start to fade away before anyone has a chance to hook up
Build a new one :roll:
Madwack wrote:and not to be a pain but some of the industries dont give you enuff information about amounts of cargo needed.....how much potash and sand do i need to get to the glass factory....it doesnt say :(
Industries in alpha vectors are not a question for discussion.
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Re: Do you have problems with ECS vectors? Look here!

Post by Guisseppe »

I realy like the ECS Vectors. It makes more possibility's of transfering caro.

But... I was wondering if it is true the new cargo's like glass, vehicles and sand have a cargo paymentrate of zero.
I've searched on the 'wiki' and the forum, but I couldn't find a topic relating to this problem. (though, 3.a.m is quite late and I want to go to bed :roll: )

But again, could someone tell me how to resolve this problem?
I was using the GRF's shown in the screenshot.

Tnx in advance :wink:

*Edit: Never mind, I downloaded the 6 december ECS files and started using those. Now the new cargo's do get paid :D
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Graphs.png (6.91 KiB) Viewed 6363 times
-- It's just Dutch, so a bit of strange English isn't surprising ;-)
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Emperor Jake
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Re: Do you have problems with ECS vectors? Look here!

Post by Emperor Jake »

Is there any way of stopping the industries from closing... I saw George's earlier coment on 'selecting the ones you like' but how do you do that?
I had a vehicles factory that I was delivering everything to and from but it closed still.
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Re: Do you have problems with ECS vectors? Look here!

Post by Guisseppe »

I have to return to my own reply and the solution I thought worked:

After trying some things, I found out I didn't get paid for the new goods when I made my own scenario.
But when I started a blank new random game, I did get paid for the new goods.

Is this a bug or does is only happen to me? ;-)
-- It's just Dutch, so a bit of strange English isn't surprising ;-)
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Re: Do you have problems with ECS vectors? Look here!

Post by blitzkrieg »

Hi George
Farm's are not accepting fertilizer.The farm shows a stockpile option but doesn't accept it. I am using 2.6 alpha r1793. I am attaching screen shots of both a new game & an old game (which i played for sometime [till 1990]). Also i have played OTTD & the farm accepts fertilizer in it.
Sorry if this has been reported before & corrected.
Map played till 1990
Map played till 1990
SCR7.png (167.16 KiB) Viewed 1337 times
New map
New map
SCR4.png (120.91 KiB) Viewed 1308 times
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George
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

blitzkrieg wrote:Farm's are not accepting fertilizer.The farm shows a stockpile option but doesn't accept it. I am using 2.6 alpha r1793. I am attaching screen shots of both a new game & an old game (which i played for sometime [till 1990]). Also i have played OTTD & the farm accepts fertilizer in it.
here in 1784 it works fine. I'll update to 1793 a bit later to test it.

Tested. Works fine here :(
The small red house accepts it. check its' tile data.
It may be a problem of amount of animations. Old ECS code used animation to store acceptance data. Newly coded industries use registers. But farm is an old code.
Test if it happens with small amount of towns and industries. Try to increase the value for animations in config.
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Re: Do you have problems with ECS vectors? Look here!

Post by andrewas »

George wrote:
Madwack wrote:maybe a industrty can be made invulnerable untill the first player builds a station near the industry
No. I do not wan unused industries on the map. You have 5 to select the ones you like. After that dying is started.
I may agree to increase this number up to 10 years, but values above this seem unreasonable high.
Would it be possible to add a check for nearby activity, prevent the industry closing down if a station has just been built next to it? Thats twice in a row a vehicle factory has died on me right after I begin providing it with supplies.
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

andrewas wrote:Would it be possible to add a check for nearby activity, prevent the industry closing down if a station has just been built next to it? Thats twice in a row a vehicle factory has died on me right after I begin providing it with supplies.
there only two things to check - number of cargo transported last month (transporting produced cargo if > 0) and number of cargo waiting (cargo delivered if > 0).
They both are used to decrease close down chances for ECS industries (but only 1 condition per industry type).
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blitzkrieg
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Re: Do you have problems with ECS vectors? Look here!

Post by blitzkrieg »

George wrote: Tested. Works fine here :(
The small red house accepts it. check its' tile data.
It may be a problem of amount of animations. Old ECS code used animation to store acceptance data. Newly coded industries use registers. But farm is an old code.
Test if it happens with small amount of towns and industries. Try to increase the value for animations in config.
The small red house doesn't accept anything, only the house with black roof accepts vehicles!!
As for animation I have kept it at maximum :cry: :cry: ..
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Re: Do you have problems with ECS vectors? Look here!

Post by George »

blitzkrieg wrote:
George wrote:Tested. Works fine here :(
The small red house accepts it. check its' tile data.
The small red house doesn't accept anything, only the house with black roof accepts vehicles!! As for animation I have kept it at maximum :cry: :cry: ..
Does it happen in new games too? What is the value for number of animations?
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blitzkrieg
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Re: Do you have problems with ECS vectors? Look here!

Post by blitzkrieg »

George wrote:
blitzkrieg wrote:
George wrote:Tested. Works fine here :(
The small red house accepts it. check its' tile data.
The small red house doesn't accept anything, only the house with black roof accepts vehicles!! As for animation I have kept it at maximum :cry: :cry: ..
Does it happen in new games too? What is the value for number of animations?
Hi
Problem solved :D :D :D :D !!! I reinstalled the patch. Now in New games the farm accepts fertilizer. The max. no. of animated tiles is "65535". Thanks for the help.
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Re: Do you have problems with ECS vectors? Look here!

Post by electricmonk »

Hi,

I tried updating my ECS industries to more recent versions (max date = 6 Dec) (see attatched screenshots for list of GRF files and versions). With the most recent versions (I am playing with the Arctic climate in OTTD 0.6.0-beta 2), factories and banks in old save-games are turned into what looks like coal-mines. However, when I fund a new factory, the factory looks normal.

When I go to the scenario editor and edit an arctic scenario, the bank has disappered completely from the list of available industries.

However, when I install the previous versions, things go back to normal again.

Attatched are screenshots of the scenario editor showing which versions of ECS I'm using and the list of available industries.
The scenario editor with the old ECS versions. Industry list is normal.
The scenario editor with the old ECS versions. Industry list is normal.
arctic_oldECS.png (21.61 KiB) Viewed 6148 times
The scenario editor with the new ECS versions. The bank is missing!
The scenario editor with the new ECS versions. The bank is missing!
arctic_newECS.png (20.08 KiB) Viewed 6157 times


Is there an ECS changelog anywhere so I can see what I'm missing out on by not upgrading my ECS sets?
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Re: Do you have problems with ECS vectors? Look here!

Post by Draakon »

if you guys have problems of quick closing of ECS industries, get No_Random_Industry_r1.patch
blitzkrieg
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Re: Do you have problems with ECS vectors? Look here!

Post by blitzkrieg »

electricmonk wrote:Hi,

I tried updating my ECS industries to more recent versions (max date = 6 Dec) (see attatched screenshots for list of GRF files and versions). With the most recent versions (I am playing with the Arctic climate in OTTD 0.6.0-beta 2), factories and banks in old save-games are turned into what looks like coal-mines. However, when I fund a new factory, the factory looks normal.

When I go to the scenario editor and edit an arctic scenario, the bank has disappered completely from the list of available industries.

However, when I install the previous versions, things go back to normal again.

Attatched are screenshots of the scenario editor showing which versions of ECS I'm using and the list of available industries.
arctic_oldECS.png
arctic_newECS.png


Is there an ECS changelog anywhere so I can see what I'm missing out on by not upgrading my ECS sets?
Well since ECS is in development stage, some industries have been moved to a different vector. This causes change of industries sprite order, leading to change in the image displayed ,when the grf's are replaced in an ongoing game. Its better if you replace the grf's before starting a new game.
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huha
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Re: Do you have problems with ECS vectors? Look here!

Post by huha »

I'm using OpenTTD 0.6.0 beta2 and get the following error when clicking on what looks like a holiday resort:
!String 0x88D4 is invalid. Probably because an old version of the .lng file
The crash report is
*** OpenTTD Crash Report ***
Date: 2007-12-28 18:04:00
Build: 0.6.0-beta2 built on Dec 9 2007 22:47:34
Reason: !String 0x88D4 is invalid. Probably because an old version of the .lng file.

Exception C0000005 at 00423885
Registers:
EAX: 0012EF80 EBX: 00000001 ECX: 000001D2 EDX: 000E0002
ESI: 00000200 EDI: 000000D4 EBP: 0012F180 ESP: 0012EF78
EIP: 00423885 EFLAGS: 00010246

Bytes at CS:EIP:
C6 05 00 00 00 00 00 8B 0D 48 50 5A 00 85 C9 74 05 8B 01 FF 50 04 68 2C

Stack trace:
FFFFFFF7 0012F8FA 72745321 20676E69 38387830 69203444 6E692073 696C6176
50202E64 61626F72 20796C62 61636562 20657375 6F206E61 7620646C 69737265
6F206E6F 68742066 6C2E2065 6620676E 2E656C69 FFFF000A 0012F700 00000000
0012F70E 00000000 00CC3BE5 005DF2E8 00000345 00000000 0012F724 00000000
0012F72D 00000000 00000000 00000000 004322E5 00000001 00000000 0000000A
00000000 0012F8DB 0012F34C 0012FACF 00000000 00000000 004322E5 00000003
0012FA87 00000000 0012F33C 004335AD 005965CC 0012F64C 0012FA87 00000000
0012F8A1 00000000 00CC9654 0012F408 0012FAF7 00000000 0012F36C 004335AD
0012F8FB 0012F6B4 0012FAF7 00000000 5CF58EA7 00000000 00CD2BA3 0012F380
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
00000000 00000000 0067780C 00000024 004B5A56 0012F39F 00000003 0012F6AC
0012F8EB 0012F3A0 0012F3A0 00432031 0057EFC8 000088D4 0012F8FA 0012F6AC
0012FAE7 00000000 208281EE 72756F74 73747369 00000000 00151378 00150000
00159180 0012F1AC 00151378 0012F3F0 7C91EE18 7C920738 FFFFFFFF 7C920732
7C9206AB 7C9206EB 00000000 0012F724 0012F6FC 0012F1DC 666E695F 0012F420
7C91EE18 7C920738 FFFFFFFF 7C920732 7C9206AB 7C9206EB 00000000 0012F754
0012F72C 61726150 7465536D 5247203A 55203A4D 6C62616E 6F742065 6C6C6120
7461636F 34362065 72707320 73657469 7274203B 0012F470 004320A2 0012F568
00000000 0012F480 00431FFA 0012F9D3 00000003 0012FA4F 005966E8 00D76318

Module information:
C:\spiele\ottd_release\openttd.exe handle: 00400000 size: 1751040 crc: ED0BA8D6 date: 2007-12-09 21:50:00
C:\WINDOWS\system32\ntdll.dll handle: 7C910000 size: 733696 crc: 56C42453 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\kernel32.dll handle: 7C800000 size: 1057280 crc: 33673235 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\WINMM.dll handle: 76AF0000 size: 178176 crc: 54E937C2 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\USER32.dll handle: 77D10000 size: 578560 crc: 02BAE30E date: 2005-03-02 18:19:56
C:\WINDOWS\system32\GDI32.dll handle: 77EF0000 size: 278016 crc: 439BD85B date: 2004-08-04 03:00:00
C:\WINDOWS\system32\ADVAPI32.dll handle: 77DA0000 size: 677888 crc: 23CAF27D date: 2004-08-04 03:00:00
C:\WINDOWS\system32\RPCRT4.dll handle: 77E50000 size: 581120 crc: 090C7697 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\WS2_32.dll handle: 71A10000 size: 82944 crc: 52750A2E date: 2004-08-04 03:00:00
C:\WINDOWS\system32\msvcrt.dll handle: 77BE0000 size: 343040 crc: 0A2A7946 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\WS2HELP.dll handle: 71A00000 size: 19968 crc: E839B627 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\IMM32.DLL handle: 76330000 size: 110080 crc: CC88C1A0 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\LPK.DLL handle: 62E10000 size: 22016 crc: E05456A8 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\USP10.dll handle: 75790000 size: 406528 crc: 6DF11ACA date: 2004-08-04 03:00:00
C:\WINDOWS\system32\SHFolder.dll handle: 76730000 size: 25088 crc: EB76CAE0 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\SHLWAPI.dll handle: 77F40000 size: 474624 crc: 768760A6 date: 2006-01-09 18:00:32
C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll handle: 773A0000 size: 1050624 crc: 19BB06A2 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\comctl32.dll handle: 5D450000 size: 611328 crc: A0BFC52B date: 2004-08-04 03:00:00
C:\WINDOWS\system32\WINTRUST.dll handle: 76BF0000 size: 176640 crc: 73F3B134 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\CRYPT32.dll handle: 77A50000 size: 602624 crc: FC4F0978 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\MSASN1.dll handle: 77AF0000 size: 57344 crc: 37DBC108 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\IMAGEHLP.dll handle: 76C50000 size: 144384 crc: DA63FF61 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\wdmaud.drv handle: 72C90000 size: 23552 crc: 47C9B021 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\msacm32.drv handle: 72C80000 size: 20992 crc: E6F1E346 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\MSACM32.dll handle: 77BB0000 size: 72192 crc: 4F83C9A6 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\midimap.dll handle: 77BA0000 size: 18944 crc: 9D83D9D8 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\MSCTF.dll handle: 746A0000 size: 294400 crc: 5866086F date: 2004-08-04 03:00:00
C:\WINDOWS\system32\SynTPFcs.dll handle: 63000000 size: 65536 crc: FFE113F5 date: 2006-02-14 12:17:12
C:\WINDOWS\system32\VERSION.dll handle: 77BD0000 size: 18944 crc: 14F8DA2B date: 2004-08-04 03:00:00
C:\WINDOWS\system32\PROCHLP.DLL handle: 10000000 size: 86016 crc: D0C8B414 date: 2006-06-19 00:06:00
C:\WINDOWS\system32\msctfime.ime handle: 75250000 size: 177152 crc: 4F2CB557 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\ole32.dll handle: 774B0000 size: 1281536 crc: E89A21E2 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\mswsock.dll handle: 719B0000 size: 247296 crc: 2CF6ECFF date: 2004-08-04 03:00:00
C:\WINDOWS\system32\hnetcfg.dll handle: 66710000 size: 348672 crc: 8F6C63C9 date: 2004-08-04 03:00:00
C:\WINDOWS\System32\wshtcpip.dll handle: 719F0000 size: 19968 crc: 6AFA7EE1 date: 2004-08-04 03:00:00
C:\WINDOWS\system32\psapi.dll handle: 76BB0000 size: 23040 crc: 4963BF76 date: 2004-08-04 03:00:00

System information:
Windows version 5.1 2600 S
I have loaded the following NewGRFs (in this order):
ECS. TOwn vector beta 3 (15 Dec 2007)
ECS. Basic vector (06 Dec 2007)
ECS. Chemicals vector (02 Dec 2007)
ECS. Construction vector (02 Dec 2007)
ECS. Machinery vector beta 3 (18 Dec 2007)
ECS. Wood vector beta 3 (02 Dec 2007)
Total Town Replacement Set v 3.02a
UK Renewal Train Set v3.04
UK Renewal Train Set v3 Add-ons .04
Cantilever Bridge Renewal
GRVTS v1.0
New bridges v.041


Why is this happening? What can I do to?

-huha
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Re: Do you have problems with ECS vectors? Look here!

Post by glx »

Known, and fixed in nightlies.
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